posted by Phatslugga (FARMINGTON HILLS, MI) Jun 11, 2008
Member since Dec 2006
gamers (89%) found this review helpful
Before getting into gameplay I would like to note that the graphics are pretty forgettable. The game felt like it was made 2 or 3 years ago. A well-designed game will have graphics that absorb you into the game, at points you may even forget you're playing a game. In Turning point, it's painfully obvious that you're playing a game the entire time. The game starts off like Red Dawn, Germans attacking New York while you're watching helplessly, but it feels very scripted. This intro to the game was compared to Call of Duty by many... it is NOWHERE near that epic. Call of Duty does a much better job involving you in the game and making you think that you're a part of what is going on. Turning Point is just mundane and linear to the point where you feel like it's a chore to play this game.
The gameplay... where do i start?
First off, the weapons are all very familiar and uninteresting. So you have your smg's your rifles and near the end you get some explosives. This is the case for many games, but Turning Point's mechanics for gunplay are just tiresome. When you shoot your enemies, it feels like you're not even hitting them, they sit there motionless shooting at you until they finally die and just slump over. In a good game, shooting an enemy in the leg will cause him to stumble, and wince in pain. It needs to be more animated to give the player a small type of reward for his success.
The level design as before mentioned is very linear. You go from point A to point B with almost no chance or reason to explore. There's almost always one straight-forward path you take to get to the end of the level. This is a style that most games abandoned, and the ones that kept it, did it well. This was not done well.
Setting it on a hard difficulty for a challenge. The AI doesn't get any better, they just shoot with 100% accuracy, and take a bit longer to die. Instead of making the game trickier or require more strategy, they just give the AI cheats. Not even worth a rent.
gamers (77%) found this review helpful
I was foolish, so avoid my error and and don't waste a spot in your queue for this horrible mess of a game. This is what happens when I read reviews and decide that the harshest critics are just being grouchy. It's spelled D-E-N-I-A-L.
I don't know where to begin when describing the flaws of this title, so I'll keep it short and bitter. First and foremost - the best HD set in the world won't rescue you from the bland, untextured environments that look like storyboard sketches someone in video game design school threw into his trashcan. The characterization is truly atrocious: blotchy, dough-faced people who might as well be stick figures for their lack of detail, and who move with a stiff jerky gait. The voiceovers sound completely scripted and lackluster. About the only half-decent features are the control scheme, which is easy enough, and some of the sound effects (air raid sirens, explosions), but unfortunately, they're not enough to redeem it. What aggravates me is that Turning Point was on my short list of games I had been anticipating for many months. It's just another insanely overpromoted title, interesting in concept, pitiful in development. It's supposed to compel you to a "what if" pondering of history, but it only makes you ask yourself: "What if all game publishers realized that it's 2008, not 1998?"
gamers (71%) found this review helpful
I picked up this game a couple of days ago, played it for a few hours and traded it in the next day. Everything is wrong about this title.
The graphics look awful. Yes, the textures are high resolution, but the way they are implemented, with shading and the like, makes the look (especially uniforms) tacked on and lifeless. Explosions look fake and are not confined to rooms that they occur in.
The AI is horrid. Soldiers will just stand there or even face the other way. The animation on NPC looks like a rather poor marionette act. The model of the main character is also poorly animated.
The controls are clanky. Areas where one must stand to interact with the environment are very small, which makes for a frustrating experience. The grappling aspect is an interesting novelty but gets old quickly and doesn't serve much of a purpose.
The way the game is presented, one would think that it was one of the first games for PS3; rushed and horrible but showing the fact that the system can handle some nice textures. The fact is that even the games that came out right when the system did looked much better than this; even the xbox ports. To think that this title came out months after... Completely inexcusable.
The horrible graphics and game play maybe could be remedied by a really good story. Are they? NO. The story is not well done at all. The main character is not introduced or developed. He is some construction guy that gets caught up in the war. Before you know it, you are fighting along side real soldiers and their officers (who you've never met) know who you are. Mind you this happens less than an hour into the game (which means less than an hour into the character's experience). And the whole premise of an alternate reality where something else happens in WWII is soooooo tired. It has been used again and again starting with C&C Red Alert in the mid nineties.
All in all, the game does not have even one good thing about it.