gamers (100%) found this review helpful
the story is a bit overly dramatic and silly at the same time, but the play and controls more than make up for it
The overall idea is that you can control 6 colorful and unique doctors, each with a different specialty. I break them into 3 categories.
The Cutters (find the problem, use the proper tool in the proper way) the 3 cutters are unique that they can use green medicine to bring patients back. they use the heart beat as the players life that falls to 0 to measure mistakes and time not treating injuries, except for the e.m.t., which uses a tag system (green-good, yellow-risky, red-danger, black-dead)
As the general surgeon, you take the scalpel and open up patients to find the problem and repair. The endoscopic surgeon requires you to move the remote while holding a+b, giving an impressive feeling of moving the camera down the patients insides. The emergency medical tech that has less tools than the cutters (4 instead of 8), but she deals with multiple patients and fights the clock to stabilize patients.
The Thinkers (point-and-click logic puzzles) The 2 thinkers start with 5 hearts that only go down if you make a mistake, but they have save buttons to put you back on the case when you last saved. while challenging, there isnt replay value for them
As the diagnostician, you examine patients and find their root disease. think House with HAL 9000 as his team. While there is no pulse or time to worry about, clicking on 5 red herrings and calling them significant can cause a patient loss. The medical examiner sifts through the dead and the crime scene. The only thing missing are the sunglasses and the Who. she also gets help from her FBI pal [cough-Bones] to analyze clues and get audio tapes of witness reports
The Tracing Doc (Bop it doc)
The orthopedic surgeon a.k.a. the broken bone guy is a combo of stay in the line and the toy bop-it. he only has 1 tool at a time and cant give green med, but its still fun playing as super capt falcon