Critic & User Reviews
Trace the Memories
posted by Bryce1442 (BELLEVILLE, IL) Jun 28, 2006
Member since Jun 2006
11 out of 11 gamers (100%) found this review helpful
She does not come back and you get worried. You stumble into the forest and hear her scream! After a bit of investigating you figure out how to lower the bridge: use the stylus. Next you find a graveyard. A boulder blocked the way out of the cemetary. How could we move it? Yep. The stylus. You then meet a ghost named D.
Now, for the rest of the game, you and D must explore the Edward Mansion to find clues about your mother, who you have no idea of her being alive... or dead. Along with your memories you must also trace D's and the mystery of his almost-entire family's death.
A TON more DS interactivity also follows. From blowing into the MIC to dust off a portrait to stamping a piece of paper by closing, and then opening, the top DS screen. And there's even more than that!
ALL artwork is amazing. It is probably the best ever for the DS.
Now, I know that you have heard the game-length is short. But it really doesn't matter. And that for two resons:
A. The story is so incredibily complex (and yet simple at the same time) and captivating that you won't want to set it down.
B. You're renting it from GameFly, so there isn't any worries.
In the end I give game a 9/10 for being stunning in about every way, except for length, which is made up for by the great story line and the fact that you're renting, not buying.
Final Rating: 9/10 for the official site rating.
9/10 for renters.
7/10 for buyers.
Short but sweet
posted by aestias (CHELMSFORD, MA) May 29, 2008
Member since Feb 2008
1 out of 1 gamers (100%) found this review helpful
This is a great game but very short. If you don't
posted by GameMom (JACKSONVILLE, FL) Feb 6, 2007
Member since Jul 2005
4 out of 5 gamers (80%) found this review helpful
Not long enough
posted by justme (DRAPER, UT) Apr 27, 2006
Member since Dec 2004
5 out of 8 gamers (62%) found this review helpful
Get Phoenix Wright instead
posted by Strategist (Bountiful, UT) Apr 25, 2006
Member since Oct 2004
3 out of 6 gamers (50%) found this review helpful
The story starts out slow, and then suddenly ends just when it's starting to get interesting. The 3D world that you walk around only serves to make it longer and more tedious to walk from place to place. Some of the puzzles are interesting, but a few are stunningly ill-conceived. The questions at the end of each chapter seem pointlessly tacked on, and add nothing to the game. And, as I mentioned before, it's so short that it ends just when it feels like it's getting started.
Unless you just can't get enough adventure games, play Phoenix Wright instead.
posted by loto128 (LOS ANGELES, CA) Jan 28, 2010
Member since Dec 2009
Sorry, just not a very good game
posted by drawers (ROME, NY) Jul 22, 2009
Member since Nov 2008
The story was dull and predictable. The graphics weren't bad, but weren't anything to write home about. The music and sound effects were par or worse and most of the puzzles were really easy.
Also, the game was short, just a few hours. There is a new game plus option, but there's no way to skip through cutscenes to speed things up and I can't imagine playing through the whole story again just for some minor bonus material like different journal entries...woooh.
I'm usually pretty soft on games and don't rate them harshly unless they really don't bring anything to the table. This game really doesn't bring much to the table so it gets a 4. Definitely not a buy, and bottom of the queue if you wanna rent. I'm sure many other games in your queue will be better than this one.
posted by wiifan2009 (GRAND RAPIDS, MI) Apr 24, 2009
Member since Apr 2006
A Good Quickie
posted by Puzzler (CLOVIS, CA) Feb 24, 2009
Member since Feb 2009
Not a thinking game
posted by roseofdoom (KENT, WA) Jul 11, 2008
Member since May 2005
The main charter is a complete idiot, yet everyone tells her she is really smart. And some puzzles are just dumb. At one point there was a door that needed to be opened by a code of two symbols, but the code was right next to the gate. This game is easy and has a really bad story. THe game is also just meant to show case what the ds can do. At one point I had to through a rock onto a hand which played more or less like basket ball. I don't want my puzzles to be sports. The game feels like myst 4 with it's camera only it's myst 4 for people who can't think. This game is not meant for people who want a quick game or people who want to use thier brain. I beat the first level in about an hour.
Good puzzles, good story, good game, but short!
posted by Gsensei (KELSO, WA) May 17, 2008
Member since May 2008
Good story, slow moving
posted by Anime4Ever (HOLLYWOOD, FL) Nov 28, 2007
Member since Jan 2007
Fun, cheap play, better than most new titles
posted by Kalimahs (VALPARAISO, IN) Oct 17, 2007
Member since Sep 2007
Awesome!!! But...could get hard.
posted by bluemike (SNOHOMISH, WA) Jul 18, 2007
Member since Feb 2005
posted by 21213131s (SHAW A F B, SC) Jun 24, 2007
Member since Apr 2007
Strong, Creative, Engaging, and Won't Fill You Up.
posted by Tranari (GRAFTON, MA) Jun 7, 2007
Member since May 2007
Now ask yourself, "Why did he only give it a '7' if it's all that and a bag of chips?". The answer: While the game is indeed all that, it's not the bag of chips. It's just barely the bag. An experienced gamer or really anyone who likes puzzles can easily beat the ENTIRE GAME in under five hours. Buzzwha? That's no game; it's a demo.
End result? Amazingly strong game for a few hours, then it's a waste of space in your collection. My suggestion is that you rent it, enjoy it, send it back, and then go on to the next game this group made, Hotel Dusk: Room 215. But do get the game regardless.
Trace Memory Review
posted by Delirium (SOUTH MILWAUKEE, WI) Feb 18, 2007
Member since Jan 2007
Anyway, this game had a pretty nice set-up except it was a tad short. I beat the game in about four hour sitting time which is pretty bad. Most games should run at least twice if not three times that much time. The game was not challenging except for a puzzle here and there that would take a whole five minutes to solve.
Most of the game required you to examine the whole room before moving on because there would often be something you'd miss and end up moving backward to go find that little detail. Other times you'd examine something and couldn't take it until you found the other part of that puzzle.
The story itself was very deep and contained a hidden meaning you couldn't encounter until you finished the game. However, not much detail was put into the meaning of the story as much as finding out what the story was. I felt that story could've been so much more and it would've carried the game that much farther.
This game has so much potential but it sadly wasn't carried to the length it could've.
posted by slyjen816 (PARIS, TX) Jan 26, 2007
Member since Jan 2007
Whats Your Flavor?
posted by FairySkull (VIENNA, IL) Jan 6, 2007
Member since Jan 2005
Trace Memory: A DS Masterpiece
posted by jacmaykt (NEWTON CENTER, MA) Nov 22, 2006
Member since Nov 2006
Trace Memory has an in depth story plot that makes you not want to put it down. Trace Memory also has game features that would only be accessible on the DS such as, blowing on the mouthpeice, opening and closing the DS and obviously, the touch screen. The only faulty thing about Trace Memory is that it is short, however, it only seems so short becuase you never put it down!
I loved Trace Memory so much and I'm sure you will love it as well.
Trace Memory: The Novel
posted by AncientLGT (CHARLESTON, SC) Oct 31, 2006
Member since Oct 2006
However, that is not the case. This game is just an example of a game that was slated to be a DS launch title and was rushed into production. Hopefully, the Wii launch titles will not have the same fate.
I rated this game a 5 out of 10, because if I wanted to read a book, I'd get one...
posted by djfishhook (BLOOMINGTON, IN) Oct 23, 2006
Member since Oct 2006
About 80% of this game is perfect.
posted by Pozzum (ROCKLAND, MA) Oct 21, 2006
Member since Oct 2006
After I got through about half of the first chapter I started to like it and couldn't put it down. At that point there was a twist or two every chapter. They have a smart way of bringing you into the story of the game by asking questions of what happens in each chapter witch forces you to get into the story.
I though that I am smart enough to breeze through this game, but I did get held up every once in a while. The hardest problem I had was a point were they something similar to that you have to reflect it somehow. I decided that I needed to get a mirror after about half a hour of trying to get a mirror I realized I wasn't going to get a mirror (I will not ruin how to figure it out but you have to use a function of the DS witch in truth isn't a function and is just the design of the DS).
Trace memory makes good use of every function of the DS without making you feel that you the same exact thing over and over again. One of the features that I liked was being able to take pictures of most things in the game witch is used to solve puzzles in several different ways.
The only real disappointment I had was the ending it seemed too predictable to me(about a minute before it happens you have an idea of what will happen). I think the ending seemed a little rushed the ending making the entire last chapter reading(I thought that it would of worked a little better if it was maybe split into a real chapter and adding onto the epolouge).
So to recap:
cons: (all relatively minor)
all text last chapter
great use of the DS
innovative tactics in story telling
overall fun play
A short, but 'memorable' experience...
posted by Pwnee9 (CAMBRIDGE, MA) Sep 25, 2006
Member since Feb 2006
Great, but short
posted by Soniccloud (SOMERSET, KY) Aug 29, 2006
Member since Aug 2006
It a great game, but really short!
I still say the Story is great and there are some great puzzle solving!
This game is worth sinking your stylus into!