Tomb Raider Anniversary
Don't worry - it's just like the PS2 version
To be fair, the fact that Tomb Raider Anniversary on PSP causes pain isn’t really any fault of its own. That’s down to the design of the PSP, in particular the positioning of its analog nubbin. General running, jumping and swinging doesn’t present too many problems, but when things get really hectic, like when, say, you’re trying not to get mauled by a pack of rabid bears or shredded by a T-Rex, the constant struggle to stay out of harm’s way while keeping your target in sight could reduce a grown man to tears.
There’s really very little else to get up in arms about. Crystal Dynamics has stuck to the same formula which made Tomb Raider: Legend so much fun to play, which is to say it hasn’t mucked things up. And we’re pretty relieved.
In fact, it’s taken the promising, gladdening progress made with Legend a couple of steps further. Although Anniversary isn’t a traditional sequel (the clue’s in the name, after all), it feels like a brand new game. Yes, it is based on the first game, but it’s much more than a graphical buff and polish - it’s both a reminder of why Lara was a gaming icon and also one of the best games you can buy for PSP. It’s a tight, focused rollercoaster ride through vividly realized caverns, ruins and lost worlds. Little, if anything, has been sacrificed in the game’s conversion to UMD, apart from the control issue and the downgrading of the graphics - yet it’s one of the finest looking titles on PSP. At a distance you’d swear that you were playing the full-size PS2 version.