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Tom Clancy's Splinter Cell

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Also on:PS2, Xbox, GBA

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GF Rating
7.7

221 ratings

Cheats, Codes & FAQs

Hint, kill CIA guys

In the first area of the CIA headquarters there are 4 guys you can kill without getting in trouble. the first 2 guys you see are 2 of them, 1 opens a door walks across the hall and opens another and stays there the other is patrolling and has a gun on his back. The other 2 are the black guy in the room with the 2nd to the last keypad lock this room opens into the room with that annoying guy who is always saying 0j-8675305 and stuff like that. The annoying guy is the other guy you can kill. DON\'T shoot them though. knock them out and take them to the little storage room where you get the disposable pick then drop them off with the R button look at them with the thermal goggles, they\'re loosing heat. now you can shoot them and not get in trouble. for the guys that take a while to get to that room drop them with R every time you need to put them down. There is one other killable guy, if you let the annoying guy sound an alarm a security guy will come with a big gun knock him out pick him up and drop him. only takes one drop and you can do it anywhere.

Hint Training Hidden area

Walk over to the ledge on the left during the training mission. Do a double jump to get up onto the ledge, then turn left. Go to the keypad and enter "5656" to enter the second room. Talk to the NPC. When done, you can knock her out and fail training. Start in the training area. You have to wait until the intermission scenes are over and they "calibrate" your equipment by looking in the four directions. When you can move, run to the right and do a double jump off of the wall on your right to climb onto the ledge. Once you are on the ledge, turn to your right and you will see a door. Open it. Inside you should find a lock pick. Exit the room and go through the obstacle course. at the end. Lambert will tell you to find a way over the gate. Do the usual (a double jump over the wall and to the other side) but do not open the "garage door". Instead, go to the locked door and use your newly acquired lock pick. Inside, you should find a computer. Use it and you will retrieve a Data Stick. On it will be a keypad code for another secret area in the training room. Return to the beginning of the training level where you first started. This time, do a double jump on the other side. Here, you will find the door that requires the keypad code. Once inside, talk to the NPC. REMEMBER: if you knock her out after completing all of the conversations, Lambert will fail you. Walk over to the ledge on the right during the training mission. Do a double jump to get up onto the ledge, then turn left. Go to the door and open it. Inside, you will find a set of lock picks. When the training level first begins, you are asked to look at four red lights. Lambert then asks you to go up to the wall in front of you and go over it. Do not follow those instructions; instead, look to your right. Note an upper level there. Double jump it and get onto the second level. Go to the right to find an unlocked door. Open it, and to the left is a lock pick. Pick it up and go over the wall that Lambert originally

Hint Abbatoir Ammunition

When you are in the room with a guard sitting at the desk that must be interrogated, behind the laptop is a machine gun. Near that there is a lot of 5.56mm ammunition for your SC-20K.

Hint Abbatoir Easy kills

Before dropping into the freezer, while in the ceiling use your thermal goggles and take out the three guards.

Hint Abbatoir Kill Grinko easily

Equip a sticky shocker to your SC20K and shoot Grinko with it. The sticky shocker will kill Grinko with one hit.

Hint Abbatoir Protecting hostages

When you enter the basement where the hostages are held, notice that there are two or three doors. Equip your Wall Mine and place them in front of the entrances. Do not place the Wall Mines near the entrance to which the turrets are placed. Instead, place them near the main entrance to the basement. Sections of partition of the animal pens will be exposed or seen when the guards enter, and they will through the middle and left entrances. Place the Wall Mines on the partitions enough to be in the middle of the entrance (in length) or in the close range of the door. Once they are set, get ready to cut down three guards. This is the best way to conserve ammunition if you are low. You only need to place two, because the guards will not enter through the third door. This will take out the first wave of guards, leaving you to kill only three of them. You have to do this before you talk to the Chinese hostage, otherwise you will be killed. REMEMBER: It is possible to kill Grinko with a well-timed Gas Grenade if you are out of or are low on ammunition.

Defense Ministry Hang on gutter without alarm

After interrogating the driver, you are supposed to go out to the balcony in the courtyard and hang on the gutter. To do this without setting off the alarm, take the two guards that you killed or knocked out in the hallway into the room. Hide them, then turn off the light. You should now be able to make it to the other window without setting off the alarm.

Defense Ministry Secret area

In the beginning of the Defense Ministry mission, after you have gone through the first room and are in the hallway with the two guards (one patrolling, the other on the left side of the hall facing away from you), crouch and sneak into the shadows on the left side of the wall. Go into the room on the left, behind the stationary guard. Walk straight through the door, then up the wooden planks. There will be a medkit on the wall -- take it. Turn back towards the wooden planks and look up. You should see a metal girder. Get close to the wall on the left and do a double jump to get on that girder. Once standing on it, there should be another girder in front of you. Jump and get on it. Then, turn around and you should see yet another girder. Jump on it. Directly in front of you should be a medkit and a disposable pick on a well lit platform. Jump to it, pick up the items, and turn around again. Run to the girder (you do not have to jump). If done correctly, you should grab onto it. Release the girder and immediately hold Left Analog-stick Up to grab the next girder down.

Save ammunition

If you find a room being patrolled by a guard or worker, wait until he leaves, then turn off the light switch. When he returns, he will immediately move to the light switch to turn it on. At this point, his back should be turned to you. Quietly sneak up and either grab or punch him without firing your weapon.

Avoiding detection

Always try to stay in shadows or bushes; crouch when walking around; try to take someone hostage before shooting them; always try to use your night vision/thermo goggles just to check to see if there is anything to get around you; and drag bodies into dark corners.

Retrieving sticky camera

To retrieve a Sticky Camera that is too high to reach, shoot it with the sniper rifle or the handgun. It will fall to the ground.

Knockouts with sticky cameras

Use the following trick to have essentially unlimited ammunition for knocking out enemies. This does not work until after you have found the SC-20K and have Sticky Cameras. If you are close to an enemy and want to knock him out, shoot him in the head with a Sticky Camera. It will knock out your enemy, and you can then pick the camera up off of the ground.

Use Diversion Cameras to take out large groups

In the levels in the game after you gain the SC-20K, you can easily take out large groups of enemies using the Diversion Cameras. First, find a good hiding place. Fire a Diversion Camera at the first guard. Make sure you hit him in the head. Then, all the other guards will approach to investigate. You can now easily gas them.

Flares

If you are pinned down by a turret, throw a flare across it. The turret will be distracted for a moment, which may be long enough for you to sneak behind it and disable it.

Hiding

You cannot be seen when hiding in dark places. Shoot the lights to make it dark, but make sure that there are no guards around. Do not stay in the light too long.

Faster manual lockpick

To read the heat signature on a keypad, you can either walk up to the keypad and look at it with the heat goggles on, use sniper mode at a distance with the heat goggles on, or activate the keypad and turn on your heat goggles there. The order of the buttons will be as follows, based on color: Deep Blue, Blue, Light Blue, Green, Light Green, Yellow, Orange, Red. For example, if you had a Deep Blue button at 1, a Light Green button at 3, a Light Blue button at 4, and a Orange-Ish Red button at 6, the code would be 1-4-3-6.

Thermal goggle keypad readings

To read the heat signature on a keypad, you can either walk up to the keypad and look at it with the heat goggles on, use sniper mode at a distance with the heat goggles on, or activate the keypad and turn on your heat goggles there. The order of the buttons will be as follows, based on color: Deep Blue, Blue, Light Blue, Green, Light Green, Yellow, Orange, Red. For example, if you had a Deep Blue button at 1, a Light Green button at 3, a Light Blue button at 4, and a Orange-Ish Red button at 6, the code would be 1-4-3-6.

Blocking doors

If you have someone chasing you, run out a door, and when it closes, stand in front of the door for awhile. The guard will sometimes try to open it before he gives up. REMEMBER: The door must open towards you, and not towards the enemy. The game can crash sometimes when you do this. If the guard starts shooting at the door, you must open it quickly. Otherwise, the game will glitch and you will be invisible to the enemy and no event triggers will start.

Shooting lights accurately

When you want to shoot out a light and need make it accurate, turn on your heat vision. You should be able to knock out the light faster and easier.

Hiding bodies

After you have disposed of enemies in an area, make sure that you still hide them, even though no one is nearby. Before going to another checkpoint, the alarm may ring, and it will say that a body was found. Try to hide all bodies in hidden areas for best results.

Quickly drop body

When moving a body. equip your weapon. This will automatically drop the body.