Fisher, why can't you aim a Wiimote?
posted by JCDenton (FREEDOM, NH) May 28, 2009
Member since Mar 2006
I must confess, I love Splinter Cell. Each incarnation of the franchise has been better and richer than the last. And I love Sam Fisher... in a completely platonic way of course. I even loved Splinter Cell: Double Agent... on the Xbox. On the Wii, however, this series sinks quick.
On the surface, the Wii version of this game is basically the same as it's PS2 and Xbox counterparts (note that it's not the very different version from other next-gen consoles Xbox360 and PS3). And it basically is, although the level design has been changed around somewhat.
The biggest difference is the most discouraging: controls. The Wii control scheme sinks this game fast. You never feel comfortable with the layout, constantly searching for the right button. Motion controls are misused, such as the nunchuk twist used for hugging a wall or shaking it to jump. And aiming is a joke. Although you would assume the light-sensor in the Wiimote would make this easy, it is made overly-complicated by leading the reticule instead of taking control of it directly. Why? I have no &%$#ing idea. But it makes the need for quick precision a near impossibility. Because of all these control issues, a stealth game like Double Agent loses much of it's detailed sneakiness. And that's why we play these games.
If you have an old console, you'll want to play the Double Agent on that system instead. And if you want a completely different game, pick up the version for another next-gen system. As for the Wii, it's the last version you want. Sorry Fisher, this is one mission you failed.
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