I love the Wii, but Splinter Cell Double Agent doesn't port well to the underpowered Wii. I hate to say it but despite this being a competent game, with a few innovations, Double Agent doubles back on itself and under performs. I can't figure out who to blame? It could have looked a lot better, and really all Splinter Cell titles should meet a minimum graphical excellence. This one just doesn't. But it could have and that bugs me. Anyway, its pretty much the same game as the 360 version, just not nearly as brilliant visually. I love the trust meter that goes up and down as you play both sides forcing you to make very tough choices, and still bring out the morality in most gamers despite being set in fantasy. Do you kill the innocent to earn more trust of the bad guys? Do you forfeit that much needed trust and decline? The game is full of moments leaving you to your choices that tug a little at ones own perception of right and wrong. That is at least still intact and a brilliant way to propel the Splinter Cell story along, and there are some great surprises as well. Unfortunately the game play, controls, and graphics leave so much to be desired that the game in this format is a bit disappointing.
Gameplay: 8.0 Originality for a splinter cell game: 3.0 Originality in use of Wii-Remote: 8.0 Replay Value/Amount of time gameplay remains fun: 7.0 Story: 8.0
Gameplay: I'm not a stealth fan but this one held my attention. Fun even if you don't like stealth, loads of fun if you do. The 'double agent' aspect of the game is fun to toy with, as you have to keep a balance of trust between your agency and the group you're trying to infiltrate.
Originality: We see here the first 3rd person shooter on Wii. The system works well. However, it has many similarities to previous splinter cell games.
Replay Value: No multiplayer but enough content to keep you amused a good long while.
Story: Better story then we've seen before in a Tom Clancy game.