To properly address the problems in this game would be very hard, but I can sum it up for you. Graphics: Less than sub-par, Not even Gamecube worthy. Pixelated textures and zero distance rendering makes it too annoying to bare. Gameplay: The Wii-mote in its baby stages, not much of an advancement from moving one's thumb around. Sound: Not too shabby, it was there and effective Story: The story held up, but even when you're trying to enjoy what's happening, playing and watching everything makes it such a poor experience for any gamer out there.
In my honest opinion, I would wait for the Wii to find the next isntallment of this series and to pick that one up. This game was obviously rushed and just doesn't meet up to gaming standards of today.
I'll admit one thing before I continue: I did not finish this game through.
I've been a fan of Splinter Cell games ever since the beginning, and I was really looking forward to trying out Double Agent for the first time (I have not played it on any other system yet.)
The first thing I noticed when loading the game is that every time a level loads, a screen appears showing how to control the game. The second thing I noticed is that the control scheme was all over the place. After the first level loaded, the next thing I noticed was that I was NOT going to enjoy the camera moving all over the place because I could not keep my wrist still and the pointer centered on my TV screen while pushing buttons on the remote.
I suffered through four levels, often restarting a level or checkpoint because of camera issues, before the frustration overwhelmed me and I shipped the game back.
Looking past the horrendous camera controls, one can't help but notice the graphical throwback -- Chaos Theory graphics were better than this. That point is minor, since I was rarely able to focus the camera on any one thing for more than a few seconds.
Looking past the difficulty of seeing where Sam is going, I couldn't help but notice that there wasn't really much challenge in the game. The three guards in the first level were pretty easy to take out, and the five guys guarding the secret base in the third level were spread out enough that taking them out was pretty easy. It seemed more like a game of running back and forth than any sort of stealth game.
Now again, as I said, I couldn't make it through the game, so I can't say if it evens out and gets much better in the end. The fact that I was frustrated enough by the control scheme to send it back so soon is enough for me to base my review off of -- which makes me thankful that I'm not paid to suffer through the game entirely.