This game has reset the bar for the Splinter Cell seires. Yes it still has the Sneaking concept of the ones before. But this one takes ot to a new level, working for the enemey while working for the agency makes this game diffulcultly fun.
gamers (76%) found this review helpful
The whole premise of Double Agent revolves around choices. Instead of being given a few objectives that you must complete, with a few secondary objectives thrown in to get a better rating, Double Agent will literally make you flip back and forth between objectives, weighing the change of trust that they provide. In the inside of the John Brown Army (JBA), they will send you out on missions (the first two, so far, are the only NSA missions) in which you are expected to complete tasks for their cause. At the same time, the NSA is sending objectives to you to complete, some of these being counter to what the JBA wants. Throughout the game, certain events will take place that force you to make a tough decision, be it executing someone or setting off a bomb, you will need to think long and hard before you make a final choice.
On the gameplay side, it is mostly unchanged although the overall focus has shifted from night time levels to more brightly lit ones as well as tossing more enemies out for you to have to avoid. While you can still run around with your knife like in Chaos Theory, the game will be much more enjoyable, and difficult, if you try and stay in the shadows and steathily eliminate any enemy forces.
Graphically, it is one of the better looking 360 games I have played. Is it Gears of War? No, but the shadowing looks great, character models are spooky real, and the effects are all the much better. There are some framerate issues, but they don't typically seem to be too much of a hassle.
Multi-play has recieved an overhaul, no supporting 3v3. One of the biggest changes are the objectives, which no longer focus around stealing data or being right up next to something. With the remote hackers, the spies can now stay safely in the shadows. But now, they no longer have their weapon and can no longer assault the spies (but can break their necks) making stealth all the more important as well as serving as a balancing for the spies from Chaos Theory and Pandora.
posted by Biggesmat (COLUMBUS JUNCTION, IA) Apr 23, 2008
Member since Dec 2005
gamers (70%) found this review helpful
I'm currently renting this game, and finding it a bit difficult. It doesn't really give much love to gamers new to Splinter Cell, it just drops you right in and expects you already know how to play. This made it very frustrating during the first couple levels. The 3D map is also difficult to use as it rarely shows how to get to your objective. And even at the easy difficulties, consequences can be a bit on the extreme side. But I'm finding the challenge quite refreshing from the normal easy games on the 360.