Doesn' tget enough attention.
posted by Broadus (SIERRA VISTA, AZ) Sep 30, 2007
Member since Jun 2007
Both Double Agent versions- the XBOX 360 version and the XBOX/PS2 version- are COMPLETLEY different, yet both are extremely good. The PS2/XBOX versions don't get nearly enough of the attention they deserve. Double Agent is a really good game on the XBOX, just as good as the XBOX 360 version, though a few comparisons disappointed me.
For starters, I don't remember if the XBOX even explains how the player's friend in the first level ceases to exist in any other levels. In the XBOX 360, he's found and killed, but in the XBOX, he's never seen again. The last thing I remember him saying is "If you're staying, I'm staying" to Sam.
The prison level was especially disappointing. There's a few interesting parts, but it mostly comes off as really weird and empty. Unlike the XBOX 360 version, which had the prison full of prisoners fighting guards, the XBOX version just has guards patrolling around for no reason as if nothing was happening. The level still has guns firing with people shouting in the background, and the prison is utterly destroyed as if a bunch of bombs went off inside (even though it's a riot and it's a mystery where anyone could get explosives), there's otherwise no on-screen action, and hardly any prisoners at all anywhere. It's just a normal stealth level like any other, with an embattled prison theme thrown over it, and is definitely trumped by the XBOX 360's version. The player's friend certainly comes off as a lot nicer and more appreciative of the player's help on the XBOX.
The terrorist base is also pretty uninteresting, in that it's, like the prison, just another stealth level. On the XBOX 360, you have to sneak around in the base, going between places you're allowed to players you aren't, and you have to do objectives in the time limit, varying between what the terrorists want you to do in the base and what your anti-terrorist bosses want.
The trust level is more off-balance on the XBOX, in that it actually requires unrealistic "balance".
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