Conviction Falls Short
posted by CPTChaos (STAFFORD, VA) May 28, 2010
Member since May 2010
11
out of
17
gamers (65%) found this review helpful
I am a long time SC fan, and I was really looking forward to this game.
When I first loaded it up, I was impressed by the sound quality, the stunning visuals, and the customization options available for weapons.
The combat system is impressive, but the button layout is not intuitive at all. For instance, most games have settled upon the "X" button for reloading. Well, hit the "X" button in conviction, and you are chucking a grenade. It can be a little distracting.
After making my first kill, I realized that there was something missing... I couldn't pick up and stash a body in a dark corner. I survived many hours of playing previous SC games by disposing that annoying guard in a drainage ditch or an air dutch. On the flip side, I became much more picky about where I might drop an unsuspecting foe. But really, this isn't a reason to dismiss the game.
Another interesting addition to the game is the ability to pick up enemy weapons. This is helpful in a pinch, but typically, you lose the ability to fire a silenced weapon. SC Conviction also adds weapon stashes through out the game, and they usually appear when you've run out of explosives and you're heading into an area where you're going to need alot more of them.
With all of the changes, upgrades and additions, one there is one glaring problem with the game. It takes the average gamer about 8 to 10 hours to play through. Up to this point, the game really rates a 9, but the short game play is incredibly disappointing.
I highly recommend renting this game over buying it. At least that way you won't throw away $60.
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