gamers (78%) found this review helpful
After being left with a bitter taste in my mouth from Double Agent, I was eagerly awaiting this title hoping it would fix the damage that Double Agent had done. I must say I am thoroughly happy with this game, and couldn't ask for more.
I can't really pick out what was wrong with Double Agent, I just didn't enjoy it as much as the previous two titles in the series. It felt lacking in many ways. Conviction fixes whatever was wrong with Double Agent, and then some. It gets to the core of stealth gameplay. Hiding in the shadows, being rewarded for stealth kills and headshots. A new cover-to-cover movement system makes it a lot of fun, and easily accessible for those not used to the gameplay style (like me...as I've been playing FPS' for the last few months.)
The story thus far in the portion of the game that I've completed is confusing and compelling. It doesn't let you know too much about what is going on, and doesn't bore you or make you mad with a lack information. No complaints with the voice acting.
In addition to getting back to the core values of stealth, this game goes a step further and allows you to just kill everyone if you're finding yourself getting caught in a certain part. Thats right. Wanna kill everyone? Go for it. You don't have to hide bodies any more. You get rewarded with points for killing in certain ways, which you can spend on upgrading your weapons, which is another nice addition. Not only can you upgrade your weapons to your liking, but there is a plethora of unlockable weapons to wreak international havoc with.
Sam is stripped down to himself and his weapon(s). No fancy gadgets, no fancy dynamic camo. The game sucks you in and makes you want to be Sam getting back at everyone for messing with his family.
gamers (69%) found this review helpful
It's an entire season of 24. This line of stealth-action games from Ubisoft has now completely turned into the TV series. The single-player experience fetishizes torture and highlights the hightech wetwork of spooks, and it does it as seamlessly as possible. The objectives and paths through the level are 100% set in stone, there's no way around it, and the only freedom I got is in how I cleared out rooms full of mercenaries and thugs, and that's really the only draw I found to the game. The story lost me pretty early with the only way to progress is through torturing various higher-up thugs. I had to hit a woman pretty early in the game, and that's the point where I just said, "This game just isn't going to interest me too much, is it?" So I pushed the "Hit" button after looking around the room for alternatives for about five minutes. The game really prides itself on these torture scenes. I ended up doing at least one every two chapters. I hate having to think they're necessary to progress the story.
I played through it trying to find different ways to play, thinking the glaringly obvious one was to go through it stealthy. I played through trying to abuse the Mark and Execute feature, and as soon as I acquired the FiveseveN, a pistol with the maximum number of marks, the game played itself. I tried desperately to find alternatives, but once I had that weapon, I didn't need another for the whole game. The game is so context sensitive I found it annoying. If I wanted to slide into cover, I'd have to point the screen at the exact point, and I'd often do something obscenely stupid. I set off a car alarm when trying to slide to another car. A guard came to investigate, but only looked in a predetermined spot and then ignored it. It's pretty easy to abuse this sort of thing, so I constantly did. I like button mashing, and the controls aren't exactly sharp enough to register it. The game doesn't like rewarding good play and that really kept me from fully enjoying it.