What's Different About This Game...
posted by TheFacts82 (CALERA, AL) Feb 16, 2011
Member since Feb 2011
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Here are the key differences in the new Splinter Cell:
- When hiding in the dark, everything becomes black & white. I prefer
color myself, but some may find this new mechanic interesting.
Enemies and interactable objects remain in color making them easy
to spot.
- Many of the old gadgets we all have come to love are gone or
modified. Gone are the sticky shockers, airfoil rounds, wall mines,
gas grenades, the ability to whistle (my fav), smoke bombs, etc.
The only gadgets you have to work with this time around are frag
grenades, EMP grenades, remote mines, flashbangs, sticky cameras,
and a personal emp device that stuns enemies and blacks out lights
for a few seconds in your personal vincinity.
- No longer can you pick up a body and move it to a location of your
choice. Although you can take an enemy hostage then knock him out
in a dark area basically hiding the body. And yes, contrary to other
reviews the other enemies do freak out when they see a fallen
comrade and will begin to look for you.
- In the single player campaign you will not even get the iconic night
vision goggles until late in the game. Thermal vision is also gone.
- No longer will you use a PDA to check mission objectives as they are
now plastered on the walls. It makes the game a little less realistic
but you will never be left wondering what to do.
- Some have said stealth is dead in this game, but not so. It is simply
harder. There are times in the story mode where you are expected
to get in a firefight but most of the game can be completed stealthily.
- Execution is a new mechanic added and is very fun in my opinion.
You mark targets and hit Y, then killshot each one.
- After finishing the story, there is a co-op story with different maps,
also you can play the co-op maps by yourself with bad guys randomly placed, with several different game modes. I decided to buy, and having been playing every night :)
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