posted by SportsGuru12146 (DAVIDSON, NC) Mar 11, 2014
Member since Mar 2014
When you think about change you think bad because nothing that changes is good am I right? We get so caught up in what we've always done that we grow to hate change. In splinter cell: blacklist Change is a great thing. So much has changed. The voice, controls, visual, game play, characters, relationships, story but in reality nothing has changed. You can still play the game and be completely stealthy at all times or you can run around and shoot em up right in front of their eyes. It feel's fresh, you get rewarded for specific action's you do in the form of compensation which turns into bigger and better gear. The story feel's complete. Sam Fisher is as always awesome and I absolutely applaud ubisoft for the risk because it rewarded me....the gamer. I will admit that my only complaint is when you shoot some guy in the head 4 times he should die, but there's so much great about this game it's hardly an issue.
My Rating for this game is 9/10
P.S This was my first game I got from gamefly. I am EXTREMELY pleased with the excellent service so far. I live in N.C, the game got to me in 3 days, never froze, I enjoyed, and it is now on it's way back to Pittsburgh.
I truly enjoy the Splinter Cell franchises. Up until this one I have always found the game challenging, yet possible. I couldn't get used to the controls which made it less appealing but manageable. However by far the worst part about the game wasn't that it was too difficult or that the controls sucked, but that if you failed the mission there weren't any checkpoints you just had to start the ENTIRE mission all over again. Which is extremely frustrating if you keep failing the mission at the very end of completion. For example after completing 2 of the 3 waypoints I still had to start completely all over again.