This is a solid title. Let me first say, this is the first Splinter Cell I have played and my experience was a solid one. I enjoyed playing with friends locally and online. The story was engaging and kept me wondering whats around the corner. Lastly, the game play was top notch.
We have Sam Fisher placed in some really bad situations, especially when he's poisoned (that sucks). Going up against these bad situations is his trusty crew. Who play more of a support role from afar than dealing with the up close action. Although, his partner does come face to face with one of the pivotal moments in the game and doesnt shy away for a second. Another character, whom I think, doesnt get enough credit is the B52 bomber, which acts as the mobile HQ for our heroes. Fully upgradable and complete with its own name dubbed Paladin. It plays an essential role in the game.
Choose your play style. Stealthy, a mix of stealth and aggression, or guns blazing. Your choice of gear helps in that aspect. Heavy armor that makes tons of noise wont get you far in a covert mission. However, laying wast to a bunch of mercs who stand little chance to a head shot friendly Sam Fisher is really enjoyable.
Co op play is where the fun is. Either goin head to head or running missions together is enjoyable and it feels rewarding. I liked taking out light sources to give my friend an edge in stealth was just highly enjoyable. If things got to hairy for em, I'd provide support, or rush in and save him from overwhelming odds. Online fighting is different. Your pitted against mercs who have the edge in a confrontation vs the spy class who are hard to spot and if they get the drop on a merc its over in one stealth kill move. Then when the match is over you switch sides. Taking on the heavy armored merc class where a gunfight is no problem and the best case for the merc. Getting to close to a one stealth move kill spy is not what a merc wants.
I cant go on. Enjoy and thanks for reading
posted by TheDogTako (KANSAS CITY, MO) Dec 14, 2013
Member since Aug 2013
It's a great game, that has awesome gameplay and a good story that keeps you playing. It seems very realistic (other then the heavies) and taking down an enemy is satisfying. The plane feature seems like it was copied straight from mass effect, however. But it fits the game, so I guess it depends on how you look at it whether it's a good or bad thing. Other then a few frustrating gameplay moments "Splinter Cell: Blacklist" is nearly perfect.
posted by angryarmytony (FAIR OAKS, CA) Dec 1, 2013
Member since Sep 2013
It makes me beyond happy to find that Splinter Cell will do whatever is necessary to make itself better from its predecessors. This game immediately awed me with its choices in combat, will go non-lethal and silently knockout your foes? Will you be an assassin in the shadows taking out enemies one by one with no one to find you? Or will you simply take a machine gun and dispatch your enemies in open combat? You decide! Enemies tend to be a little too sensitive to the slightest of noises you'll make and may seem a little unfair at times, but, throughout my gameplay there was never a time where there was an unwinnable situation just my first plan going wrong. Though there are some missions where it seemed impossible to go non-lethal but I have been told it can be done. also for those that wish to go full assault may get caught on a few missions where you must remain in the shadows however you will be warned in the game. I do wish there was a coop campaign separate from the main campaign like in conviction and without it, the coop seemed lacking. The solo campaign and upgrade system completely make up for the lack in coop and not at all was I ever bored with this game.