Do you like to shoot things? Good.
posted by JCDenton (FREEDOM, NH) Jun 19, 2009
Member since Mar 2006
Tactical shooters have had a checkered history, mostly because executing one effectively is horribly difficult. Tom Clancy's Rainbow Six 3 does the most justice to the genre, although it still fails to reach greatness.
What Rainbow Six 3 does right is focus on the shooting, keeping the tactics simple and direct. This keeps the tedious or idiosyncratic nature of the genre in the background, letting you get into the game.
As Domingo Chavez, you lead a four-man squad through terrorist-infested facilities. You shoot the enemies, rescue hostages, disarm bombs and generally get your shock-troop on. The story is kind of bland, but the set-up works well enough.
And don't think it's a walk in the park. These missions get nasty. With only a couple saves to use in each level, hostages that absolutely have to live and vitals that put you in the same league as your disposable foes, this game makes you start thinking fast. It becomes vitally important to implement your men effectively and aim your rifle carefully. Your enemies are far from stupid, taking cover and flanking when possible. They'll shoot hostages if they feel threatened as well. They'll also shoot you dead the second they get a chance.
At the beginning of each mission, you can choose from a variety of weapons and equipment. That's about as far as customization goes, but it's nice to have options.
If there are problems with the game, they start with aiming. For some reason, I never felt the shooting controls were solid and it took a long time to aim properly. Sometimes (but not often) your team members will do stupid things that gets them killed. Then there are the stealth missions. Sure there are only two, but this is a tactical shooter, i.e. not a stealth game. Subsequently, these missions are a pain to work through.
The surprising thing about this game is that it gets tedious. The maps, guns and objectives are pretty similar throughout. It's a fine title, but not really engaging or memorable. End of debriefing.
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