This game just looks amazing, in my opinion the best looking 360 game to date. If you have played any of the previous Xbox versions of Ghost Recon you will fall in love with this one. The environments are outstanding full of detail and the game play is top notch, when you shoot them in the head they go down. The story mode has great variety from shooting down helicopters to shooting from them and the voice acting makes you fill like you are in the thick of the battle.
I only noticed a few issues that might have made this game a perfect 10. The first thing I found weird about the game was the lack of citizens in all of Mexico City. Wouldn’t it be nice to be in the middle of a crowded city with people running everywhere while the enemy is shooting at you? The campaign mode can be short, I finished it in 9 ½ hours and the multiplayer campaign mode is missing all the bells and whistles that makes the single player such a great game.
posted by BusyBadger (JOHNSON CITY, TN) Oct 18, 2006
Member since Sep 2006
gamers (67%) found this review helpful
Some background first - I served 6 years in the Army jumping out of perfectly good airplanes and blowing stuff up, I was in West Germany (you know - before the wall came down) and was involved in our excursion to Panama in 1989, additionally I've been playing GR since its first iteration on the PC, so I think I've got plenty of experience with both the franchise and its associated subject matter. That being said, I think GR has been moving farther and farther away from its roots. Sometimes that's not a bad thing - stagnation can be fatal in the gaming world but in this instance its a tragic mistake. What was once an elegant, simple to learn and control game (GR, Desert Siege, Island Thunder)has been turned into great lumbering beast of a game.
Control is much slower than previous versions as well as most other FPS's. I've heard some players and reviewers say this is realism, I beg to differ - you can move swiftly and still maintain a semi-accurate sight picture.
AI on both sides (and the missions difficulties) is pretty inconsistent. Enemies "forget" about you after you've capped a few of their comrades if you you leave them alone for a while. Other times they can tag you at long distance, in the dark, while both you and they are behind moderate cover - when you can barely see them with your NVG's on. Meanwhile, your allies will often stand in the open in lieu of taking cover.
The realism that I've heard all about from players somehow escaped me. I can patch up a teammate I send into the fray an unlimited number of times but none of them can even put an band-aid on me if I get hit? I guess Special Forces training just isn't what it used to be. The "life meter" when you observe an enemy is pretty far from realistic too - maybe in Star Trek, not GR in the near future.
The crosscom with control of the UAV, Bradley, Stryker & Apache is a nice addition but in my opinion it slows down the game too much.
But it sure looks pretty. I was hoping for more Ubi.