Wii seemingly makes sense, but doesn't really work
posted by TuxBobble (EDISON, NJ) Apr 7, 2007
Member since Dec 2006
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The game itself is great. The story is well told, the stealth gameplay works excellently, and the graphics are satisfying, even though they could be better.
The only real problem with this game is that the Wii controls don't really make too much sense, and in the cases where they do make sense, they don't work properly. Switching hands (left/right handed shooting) helps at peaking around courners or into doorways, but from time to time it doesn't work properly, so while you're being shot at by enemies, you're trying and failing to focus and get them in your sights. In addition, the aim has to be extremely precise to take out cameras and trip lasers, and does not handle perfectly using the Wiimote. With further calibration this would not be a problem, but the game seems to have been rushed a bit for release, much like the other available Ubisoft titles for the Wii.
Additionally, the camera controls for a third person game like this were difficult to handle. Pointing at the screen will rotate, raise, or lower the camera angle. This works alright, as long as you're holding your Wiimote perfectly centered. This becomes increasingly difficult, for example, when playing split-screen cooperative play.
With control scheme changes, this game would be fantastic. If you intend to play single player, the game will be very fun, as the control problems can be overcome with a little practice. But playing split screen cooperatively limits where you point the Wiimote to such a small area that is is inconvenient and irritating to play.
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