Vivendi Studios could of had a masterpeice wtih this game but didn't take a nice hold of the opporotunity. For some reason as i played the game it felt liek a game that would of been good for the original xbox console. The menus were old school and it just felt like an old 1st person shooter. The cut scene graphics were good but in game was not so good. This game could of been much better than what it put it out.
This game had a massive media campaign and a lot of hype, unfortunately it was massively dissappointing. While the game was fun for a while, eventually slowing down time to absorb the dozens of enemies they throw at you gets old. The achievements are shallow and mostly based on the multiplayer game, only 520 Gamerscore points are available from the single player game on the hardest difficulty.
This is a rental game, perfect for gamefly, but don't waste your buyer's dollars. Do yourself a favor, save some time, start on elite difficulty. If you have any shooter experience at all, you'll find this difficulty pretty easy once you get the hang of slowing down time in small bursts. Thats pretty much the key to the harder encounters, slowing down time for a moment to get a kill, then speeding it back up to allow your enemies to inch forwards, then slowing it back down again.
The crossbow is your single best weapon, a hit anywhere on a normal enemy kills them, and 2 hits take down the only real boss-type enemies, the blue-lightning shooting teleporters. A grenade stick also eliminates any enemy except for vehicles, which require the rocket launcher, once you have one, make sure you keep it and use the numerous ammunintion boxes throughout the game. Overall, shallow and needing some serious depth. Giving us some more achievements would have at least made it feel more satisfying, (say, for killing the nearly unstoppable tanks and sentry robots).