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IGN Review of Tim Burton's The Nightmare Before Christmas: The Pumpkin King
The Pumpkin King is a game design that takes place before the situations of the film, so in reality the game's more the Nightmare Before The Nightmare Before Christmas. It introduces the first meeting between Jack and Oogie, as well as his original encounter with his ragdoll love interest Sally. The story is told through shoddy cutscenes that are more stylized than they are images lifted from the movie. The characters look like themselves, but it'd be even more special if the developers of the game retained the original stop motion appearance of the film than creating a visual style specific to the Game Boy Advance that nearly oversaturates the colors to a very non-nightmarish palette.
The game design developed by Tose (The Legend of Starfi, Shrek: Hassle at the Castle) is just like the company's past platforming games in that they offer a solid, clearly confident production that doesn't really add anything new to the genre. In the case of The Pumpkin King, the team bring Jack Skellington into an adventure that's clearly inspired by Castlevania: upgradeable weaponry that triggers points in the levels, large map layout, and a basic run, climb, and "whip" experience. But the levels are almost entirely barren and only offer a couple of on-screen enemies at one time, and because nearly every enemy drops a health pick-up, it's not easy to die in the game. The game is clearly aimed at the younger crowd, and this becomes even more evident in the unbelievably predictable boss battles.
Though The Pumpkin King has an extensive adventure, it's not chock full of variety. The game revolves around a bug invasion in Halloween Town, so all the enemies are -- surprise surprise -- giant bugs to vanquish. And not a whole arsenal of bugs, either. Just a giant beetle here, a flying insect there, and they're reused throughout the whole adventure. The game does have a decent focus on exploration where it encourages players to find hidden elements to unlock the multiplayer mini-games and conceptual artwork. But these items aren't exactly hard to find -- just go off the beaten, non-signage path and eventually you'll come across a package that contains one of the unlockable items. And, of course, the Castlevania-style map makes it simple to track the unexplored areas.
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