gamers (100%) found this review helpful
I have been playing the 2005 PC version of Tiger Woods since it came out and with each year, hope comes to my house that the 360 version will pull me away from that great 05 version. This is finally the year that it has happened.
Everything about this year's version except for one thing is exactly what I've been looking for. The depth of player creation is great. The actual gameplay is easy enough to work on a gamepad. The graphics are the best yet in the series. The music is good, but nothing too in-your-face (which removes the one complaint I had about the 05 version). Load times are slightly long, but not quite enough to get frustrated. There are a lot of graphics being loaded, so I don't mind that it's a 10-15 second wait for the next area to load.
I like how your player's skills increase and decrease based on how well you play. In past years, you might earn enough coin to spend on increasing your stats. This feels more natural and makes you think about each shot as a way of affecting your player's performance in the long run. Every shot counts.
The one thing that I don't like about this game is the commentary. It ranges from good and just exactly like in past years to horrible. They do mix up who is talking enough that the horrible ones aren't consistently who you are listening to, but when they do speak, you have to cringe. Tiger's trainer guy delivers lines very flatly and it's not very good either, but it's better than these commentators that sound like they were either sick or in a bad mood when they were asked to record their work. I can't believe that these lines were heard by someone out there and approved to be in the game.
I guess they had to find at least one thing to mess up so the game wouldn't be the perfect Tiger Woods game. If it were, no one would bother looking at next year's version.
gamers (100%) found this review helpful
I have played the last four TGW's for the xbox and 360, and also have played the game on PC dating back to '99. This is by far the best version yet. One of the best features that they added is the instant feedback. It basically gives you a visual representation of the actual path that your thumbstick travels during the full swing. You can instantly tell if you are a little left, right, off-center, etc. In previous versions, I always found myself wondering why my shot would slice or hook....with no real way of telling since the swing forward action happens in just a fraction of a second. With the feedback you know instantly. You can also go to the range and practice your swing, and perfect it so that you are pulling straight back and pushing straight forward, in addition to implementing more advanced fades and draws on the fly, vs. using the manual fade/draw with the RB/LB. This is helpful when hitting a draw into the wind over trees, for example. The other thing that I really like in this version is the skill development process. You are basically rewarded for good play, and penalized for bad play. But you can still increase any one of the four skill areas with equipment 'boosts', such as hats, shoes, shades, clubs, balls, etc. It really adds a level of reality in that most good golfers' skills in real life reach an exponential limit. And it takes a lot of practice and consistent play just to realize a small increase in skill. This is true of the new skill development in TGW09. As you approach a perfect 10, it is very difficult to maintain at that level. For instance if your Power is at a 9.5 or higher, you probably are going to be hitting the ball 325 yards pretty consistently. But to get to a level 10, you need to hit your drives 350 plus consistently, which is nearly impossible.
All in all, I would highly recommend this version of TGW. It has been my favorite thus far, and I haven't yet found anything that I would consider a negative or drawback. RECOMMENDED!