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Thrillville

Not Rentable
Also on:PSP Games, PS2
GF Rating
6.8

554 ratings

Critic & User Reviews

GF Rating
9

Excellent

Thrillville: Entertaining for Everyone

posted by lazygamer (Northridge, CA) Nov 21, 2006

Top Reviewer

Member since Jan 2003

36 out of 37 gamers (97%) found this review helpful

Thrillville is a console-friendly theme park simulator and much more. Rather than simply build the park and watch little people react (which itself is pretty deep), you roam the park as the manager and can ride every ride and attraction in the park.
The game is somewhat open-ended, though there are some missions to accomplish. Completing the missions opens a new park with new rides and games.
For micro-managers, you can tweak the color of the rides and the appearance of the food stalls. You can raise and lower prices to your liking and view personality stats of your guests. Pie-charts and market sampling is done as well. You can post ads in magazines to attract guests of certain demographics too. Speaking of guests, you can talk to them for feedback and challenge them to friendly games on the rides. Thankfully, the dialog is spoken. Some chat responses are a bit odd though (quoting random facts may creep out some guests).
The best part of the game however is the sheer amount of things to do. Riding the rides is fun, but there are so many different mini-games to choose from. There's some first-person shooters against robots, surprisingly deep enough to include different weapons and (yes) even jumping! There's old-school platforming goodness and space shooters. A miniature golf game. Or you can build your own coaster (complete with different coaster types, banking options and loops!) Make sure you have plenty of money though. There literally is something for everyone!
Graphically, Thrillville is nothing to brag about. Some of the models are a bit blocky, but at least they're solid. The soundtrack is appropriate and sounds like those commercials you hear during the summertime.
One thing that bugs me, small as it is, is when you open a hat stand. The hat style doesn't match the theme of the area it's placed. In a dinosaur area, why did I get a racoonskin cap? In medieval town, why a pirate hat? Oh well...

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GF Rating
8

Very Good

Nice, pretty good!

posted by UltiGamer (BRIDGEWATER, NJ) Jan 17, 2007

Member since Dec 2006

2 out of 2 gamers (100%) found this review helpful

This game pretty much deserves the title of "The Next Generation of owning an Amusement Park" since the Tycoon series. Of course like every other video game, there are some flaws. The ability to talk to guests does sound kinda cool, but after an hour, you'll realize it's a little bit boring. I try to skip through the conversations most of the time. As for coasters and rides, the only flaw I see is that the options of where to put it are now limited. Unlike Roller Coaster Tycoon, you can put coasters in places that have signs that say coaster. Same thing goes with the stands and all that. Overall, great game, but then again some things were never meant to be changed.

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GF Rating
8

Very Good

Controlling the world one theme park at a time

posted by 00ian00 (HAZEL GREEN, AL) Dec 29, 2006

Member since Dec 2006

1 out of 1 gamers (100%) found this review helpful

Thrillville is an excellent game with stellar replability. You can control everything from ride prices and marketing to staff training and financial management. There are several difficulty settings, tons of minigames that range from Minigolf to FPS's, so you're sure to find something for everyone. The game features a party mode that's also great for a little R&R with buddies of all ages. The designers even set up a way to allow you to build your own race tracks and coasters of all types, then play them later! I thought that the graphics, sound, challenges, and storyline (while a little zany) were well designed. It could have been a little longer, but I still give it an 8.0 out of 10.

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