Thrillville: Entertaining for Everyone
posted by lazygamer (Northridge, CA) Nov 21, 2006
Member since Jan 2003
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Thrillville is a console-friendly theme park simulator and much more. Rather than simply build the park and watch little people react (which itself is pretty deep), you roam the park as the manager and can ride every ride and attraction in the park.
The game is somewhat open-ended, though there are some missions to accomplish. Completing the missions opens a new park with new rides and games.
For micro-managers, you can tweak the color of the rides and the appearance of the food stalls. You can raise and lower prices to your liking and view personality stats of your guests. Pie-charts and market sampling is done as well. You can post ads in magazines to attract guests of certain demographics too. Speaking of guests, you can talk to them for feedback and challenge them to friendly games on the rides. Thankfully, the dialog is spoken. Some chat responses are a bit odd though (quoting random facts may creep out some guests).
The best part of the game however is the sheer amount of things to do. Riding the rides is fun, but there are so many different mini-games to choose from. There's some first-person shooters against robots, surprisingly deep enough to include different weapons and (yes) even jumping! There's old-school platforming goodness and space shooters. A miniature golf game. Or you can build your own coaster (complete with different coaster types, banking options and loops!) Make sure you have plenty of money though. There literally is something for everyone!
Graphically, Thrillville is nothing to brag about. Some of the models are a bit blocky, but at least they're solid. The soundtrack is appropriate and sounds like those commercials you hear during the summertime.
One thing that bugs me, small as it is, is when you open a hat stand. The hat style doesn't match the theme of the area it's placed. In a dinosaur area, why did I get a racoonskin cap? In medieval town, why a pirate hat? Oh well...
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