Solid game that could still be improved
posted by Shazbot (BROOKLYN, NY) May 7, 2008
Member since Aug 2007
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Thrillville-OTR is a good game with a small flaw. Nice enough (but not outstanding) graphics, good coaster design interface, goals and mini-quests for each park and nice controls make playing effortless.
Unfortunately, it is this same ease that allows you to pick up the game quickly and get past the superficial stuff and expose the flaw in the game - that the world/economy model and AI are a little lacking. Once you get wise to how to stack the ride and stall prices (and this shouldn't take long for any halfway experienced game player) it becomes very easy to survive and thrive in your park. The game then becomes a challenge of how wild a coaster/track you can build.
Don't get me wrong - that is still kinda fun. It's just not going to keep you playing the game for huge amounts of time.
Which brings us to the concept of power (electrical?) in the game. If you want to build that mega death defying loopy corkscrew flame coaster with 20 drops you will probably have to nix every other ride in the area - couldn't we have the option of building another power station or something?
The mini-games are fun, the quests add a little diversion and riding your latest lunatic coaster invention (especially if you have a big screen TV) is definitely worth more than a couple of tries.
It's just a shame that the parks could not have been made a little more different with special conditions.
Fans of this kind of game will have lots of fun (as I did) but don't set your expectations too high and enjoy it for what it is.
Those who thrive on real challenge will probably not like it - y'all wait for the next installment when hopefully some trickier wrinkles will have been added to the game.
Rent it and give it a try - you may want to buy it and keep if there's a good price
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