gamers (100%) found this review helpful
I will admit that I am geek for Rollercoaster Tycoon and Theme Park. So, I was actually looking forward to this. I didn't play Thrillville on the original X-Box and, in spite of the mediocre reviews, I had high hopes.
I am impressed with the game.
The game is definitely targeted towards youngsters (it's never extremely difficult), but I actually like the addition of missions to provide some structure for what you're doing. You never feel like there is nothing to do as there is almost always a mission to complete in the game.
In fact, this is probably the best mini-game compilation on the 360. Because, make no bones about it, this is basically a mini-games collection with a theme park sim attached to it. You build your park, primarily, to get more mini-games to play.
The list of diversions is lengthy and most are rather fun. The scoring in some of them seems a bit off to me, but I can't say I hated any of them. Even the Rock'Em-Sock'Em Robots rip-of...I mean homage was fun.
The interaction with the guests is another amusing, but mindless, diversion. You recognize the topics that the person cares about (sports, school, griping about your park, music) and you just match up your responses to them. I won't deny that I actually got a kick out of the flirting thing, as you will routinely pick up girls who are there with other guys.
This is not the greatest game ever made, but it is a surprisingly enjoyable game with a much longer shelf life than you would imagine as it was longer than I imagined. It's not Rollercoaster Tycoon by any stretch, but it is equally as fun. The cartoony visuals work quite well here too in terms of keeping the game feeling more whimsical. And that you can intentionally decide coasters that crash and people like that is fun.
Give the game a shot. You could do much worse than this. It's the best mini-game compilation on the console and the best simulator outside of Viva Pinata, which was also criminally overlooked.
gamers (97%) found this review helpful
XBOX 360 VERSION REVIEW
GRAPHICS: Average. MUSIC: Suprisingly catchy. SOUND: Good use of surround sound.
Ok, I know you're not thinking about renting this game because of the above factors, so lets get right to it: Gameplay.
Thrillville has "Sims" like elements. If you really want you can get into all the nitty gritty of your theme parks. How much to charge for a balloon, how many teens visit your park vs. adults, bar charts showing visitors on a weekly basis, pie charts showing revenue, salaries, costs, etc. If that's not your cup of tea, don't worry. You really don't have to get into that much detail to keep your park running. Just build rides and stalls, hire & train basic staff, play mini games, and complete missions. The rest will fall into place.
In a nutshell, the game consists of completing various missions. Missions can be anything from chatting with park guests and challenging them to mini games, to building super roller coasters that are thrilling, but won't make your visitors lose their lunch. Each mission you complete makes your park more successful depending on how well you did the mission (most missions have bronze, silver, and gold ratings).
The park management is fun, and the mini games (there are 50+) are fun. With all of the different missions, 5 separate themed theme parks, and a variety of different mini games (from games resembling boom boom rocket, to fusion frenzy style games, to excitebike, to... well you get the idea), there is something for everyone.
The achievements are fairly straightforward, so you achievement junkies can rest easy knowing you can get a majority of the points with relative ease.
The game also sports a "party" mode where you can take these mini games and play with up to 4 other people locally to increase the fun.
Overall, a pretty fun experience for a simple game. All ages should enjoy this.
gamers (92%) found this review helpful
If you are a fan of the Roller Coaster Tycoon series for the PC this is "kind of" in the same realm but not entirely. You still have to manage you park, balance your budget to avoid going bankrupt and making customers happy by:
-Building a variety of rides, most roller coasters (of course). From pukers to lame kiddie rides -Feed your customers -Provide entertaiment -Keep the place clean
Sounds easy right? In the beggining yes, when you have thousands in the park at one time this can be a chore and of course a bit more fun until the cash gets low because no one likes that new 50 loop roller coaster you just built. Thrillville takes the same formula and adds more "fun" and mini-games into the mix with you as a 3rd person character. You as the "boss" (some teenager) will run around at ground level talking to guests to get their opinions of the place, you will even get to ride on your own rides. If the park is filthy or rides are broken you will play minigames to clean it up or repair the rides, and if you have an entertainer there is another minigame where you have to match button combos with whatever song is playing to put on a good show.
The graphics are a nice though the parks themselves look a bit unrealistic. This is more of a pick up play game as the game really doesnt penalize you for anything. Cash keeps coming in one way or another so a new ride can be built within a few mins. Graphics and presentation wise this seems like a kids game but there is some thought built into the process. This game may be for the casual gamer who needs a break between the Halo's and other console movers or something to convince your girl that video games arent so bad after all lol but expect just a few cheap thrills, its no mind challenging Roller Coaster Tycoon but its a nice escape from reality.