gamers (100%) found this review helpful
The marketing is way better than the game on this one. The game play can be summed up by collecting scissors, candle holders and coins, a little reminiscent of Super Mario Bros. The graphics are about 6 to 10 years old. The only thing I can think of is that they made this game in 2006 and it sat on someone’s desk for approval while they were on vacation for several years. Shame on you Eidos. This game was not to your standards and you let it out anyway.
I will let everyone know right now that I am not an old fan of the "Thief" games and that this experience has generally been my first impression of it. That being said, I am reviewing this game based on it's own merits in comparison to my personal experiences of playing video games as a whole and immediately what struck me in the face was that it was clearly attempting a disturbingly similar scenario to another game that came out recently.
As someone who knows nothing about, "Thief"'s history, setting or story, this could be a bizarre coincidence, but the plot was identical to the game "Dishonored". Normally this wouldn't bother me, but since the end result was pretty weak in every other way; I was unimpressed with "Thief".
The story and setting of "Thief" follows the game "Dishonored" almost exactly; A gritty Steampunk world where everyone is slowly dying from a mysterious plague that only seems to effect the downtrodden and greatly abused lower classes of a dirty city, while the rich elites politically scheme against each other and try to gather more power than they could possibly need. Your main outlaw character loses a young woman he feels responsible for and uses stealth to attempt to find her after a supernatural accident occurs and elite rich people steal her away...so in the end, "Thief" isn't even about thievery really.
...so zero points for any attempt on new or original plot devices.
As for stealth gameplay mechanics... I'll give it a "5" because they were passable, but honestly nothing really new to make this title stand out not to mention that horrible enemy AI along with bad sound design really took away from any sense of immersion of the game. It's really hard to feel like a slick and witty thief when the guard fails to figure out how to chase you around a crate or can be heard on the other side of the level.
If you want to feel like a "thief", I'd recommend something else because there are better games that can give you a better expe