The potential story line had such great promise for this game. However, it feels like it was rushed with very little User Acceptance Testing. The biggest problems with this game are decision about basic controls that were made early in the games development
I found the character controls on the PS3 to be so clunky and counter intuitive. After a couple hours I ejected the game and sent it back.
Movement made me feel trapped. Why can't I climb over boxes and scale the side of a building? Plus I felt like I was forced into a very linear movement path. Being a Thief there should be an endless number of ways to accomplish my goals.
PS to the game designers - The jump/climb button should ALWAYS be X, in this game it is L2 which doesn't make any sense.
Graphically I doesn't make any sense that that screen goes blurry when every the character runs.
In the end this game was just frustrating that no mater how good the story line could have been it didn't make up for it.