gamers (92%) found this review helpful
I was really looking forward to this game. It has a great premise and had a lot of promise. Unfortunately there is a lot lacking with this game. It is not very fluid and can be kind of choppy even with the most basic functions of being a thief. The "thief" has a terrible time climbing on objects such as crates and barrels. After trying a few times to climb up, he finally gets his arthritic knees going and gets on to the objects. There are other barrels that he cannot climb on (parameter of this limited game) and just about every building is not climbable (cannot scale). Also, the first person view point is reminiscent of the original "Wolfenstein" and has just about the same maneuverability but with less action. The character also has the fighting skills of Napoleon Dynamite. Which might be ok for a game based on hiding and being in shadows but a character that has been a thief for years should have picked up a few hand to hand combat skills. If you are spotted, the character is not fast enough to evade very often and is too clumsy to fight back and win. Simply put: weak game, weak controls, weak game play and simply looks and plays like a computer game from 1991.
posted by BigPlayTeeOh (CAMERON PARK, CA) Jul 23, 2014
Member since Jul 2014
gamers (100%) found this review helpful
First off I'd like to say I am usually very committed to finishing single player games(hence being a gamefly customer). With that said, Thief was one of the few games in the past 5 years I had to return without completely finishing it.
I'll keep this short and sweet with a pros/cons list.
-Decent combat system(although this isn't a combat game)
-Pretty cool gadgets with weapons such as a choke arrow or something as innovative as a water arrow
-Solid upgrade system
And now for the long list of cons deeming this game unplayable:
-Very poor map design(it would take so long to actually find a path with an open door all while trying to avoid the many guards in the street)
-Tedious tasks that aren't even worth the reward
-Slow and often-occurring load times
-Confusing objective points on the map
-Dull story that gives you almost no motivation to keep playing
-Unintelligent AI(I was actually able to load up my bow with an arrow and an enemy just stood there watching me while I put one between his eyes)
I had very high hopes for Thief. It is actually the first game I played since renewing my membership. However the poor gameplay, story, and level design made it impossible for me to complete the game.
I do not recommend this game unless you have a very high patience threshold. I played it for 6 hours and barely made any progress because of the confusing map, unrewarding side quests, and horrible tracking system.
In the end a very hyped up game due to a previously successful series fell victim to the modern world of gaming in which it just couldn't keep up.
gamers (100%) found this review helpful
The potential story line had such great promise for this game. However, it feels like it was rushed with very little User Acceptance Testing. The biggest problems with this game are decision about basic controls that were made early in the games development
I found the character controls on the PS3 to be so clunky and counter intuitive. After a couple hours I ejected the game and sent it back.
Movement made me feel trapped. Why can't I climb over boxes and scale the side of a building? Plus I felt like I was forced into a very linear movement path. Being a Thief there should be an endless number of ways to accomplish my goals.
PS to the game designers - The jump/climb button should ALWAYS be X, in this game it is L2 which doesn't make any sense.
Graphically I doesn't make any sense that that screen goes blurry when every the character runs.
In the end this game was just frustrating that no mater how good the story line could have been it didn't make up for it.