There's a certain fun to the incomprehensible. Nippon Ichi (best known for its work on the Disgaea series) knows this idea well, a fact evidenced by its most recent effort, The Witch and the Hundred Knight. That said, constant whimsy can be exhausting, and that fact is also on display in Witch. While it's an enjoyable absurdity in many ways--thanks to its odd brand of humor, addictive battle system, intriguing gameplay elements, and expansive environments--it will eventually grate on you. You may just wish for a side of structure to go with the crazy.
The biggest downside to Witch comes in its story, and the characters that fill it. You play as a mute blob of darkness named Hundred Knight and are directed by a boisterous and foul-mouthed witch named Metallia, ruler of the swamp. Her goal--and therefore yours--is simple: activate giant protective pillars scattered throughout the world in order to (somehow) expand her swampy dominion. The plot largely serves as an excuse to get Hundred Knight from point A to point B and is told through unnecessarily long cutscenes where characters say in 10 minutes what they could have said in two. It's also overly intrusive on the gameplay, cutting the action off to shoehorn in more cutscenes that accomplish almost nothing. Add in the fact that the characters are largely one-dimensional, and it won't be long before you'll be gnawing your controller to get back to playing Hundred Knight, because at least he's quiet.
To add some color to this simple framework, Witch heaps on a generous helping of bizarre, goofy, and downright vulgar humor. While jokes about feeling people up and Metallia's creative insults (subtitled as