Not worthy of the title of Legend of Zelda
posted by davidbonatz (RESTON, VA) Feb 4, 2012
Member since May 2011
Since this is a Zelda game I would normally hold it to a higher standard, but since it was the successor to Phantom Hourglass my expectations going in were low. They did fix a few minor annoying things that were present in Phantom Hourglass but there was still a lot of artificial difficulty that frustrated me. It manifested itself mostly in the controls and handling of the game.
Deciding not to use buttons for any real function greatly hurt the game, and caused too many controls to be dependent on the stylus. You should never have the stylus being used for multiple things at the same time, like in this case attacking and moving, this results in your character sometimes performing the wrong action (or in my case jumping into a vat of lava with only half a heart remaining rather than striking the near by vases that had hearts). Another thing that introduced artificial difficulty was the usage of the mic (without any button substitutes) the makers assume you will be playing in a quiet environment without any background noise. Since I like to play my DS in public where there is ton of background noise this caused the games instrument and one of the weapons to be permanently active when I tried to use them, making them extra difficult to use.
Outside of the artificial difficulty that really hurt the game, it did not add anything of value to the Zelda franchise. Using a transportation thing like train (or boat) for almost half of the game is not what Zelda is about (Note that Windwaker's awesome and unique plot overcame this).
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