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The Last of Us

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News

by Steve Watts, shacknews.com, Oct 14, 2013 11:00AM PDT

The first bit of DLC for The Last of Us is due tomorrow, and more details have emerged about the four multiplayer maps coming in the pack. They'll be available as part of the season pass for $20, or separately for $9.99. Read more

The Naughty Dog team that created The Last of Us was originally tasked with rebooting the Jak & Daxter franchise. Creative director Neil Druckmann explained how and why the transition took place. Read more

by Alice O'Connor, shacknews.com, Sep 27, 2013 6:45AM PDT

If you're itching for more of the lovely The Last of Us, good news: Naughty Dog is finally starting to reveal more of its DLC plans. Unfortunately, the first DLC release, later this month, will be a multiplayer map pack. You'll need to wait a few months for more single-player fun. Read more

by Andrew Yoon, shacknews.com, Sep 26, 2013 10:45AM PDT

At PAX Prime this year, Naughty Dog showed off an unused "alternate" ending for The Last of Us. It's quite special... Read more

A new behind-the-scenes look at The Last of Us goes into how its title sequence was made--and why it was so important. Read more

While The Last of Us' single player captured the attention of the gaming world, the multiplayer is none too shabby. Our biggest complaint was the... Read more

Creative director Neil Druckmann explains the flamethrower balance in The Last of Us, and how it was actually underpowered until Naughty Dog ran out of time for balancing. Read more

The Last of Us creative director Neil Druckmann explains various changes to early drafts of the story, including a different role for Tess and a longer period of innocence for Ellie. Spoilers. Read more

Neil Druckmann, lead designer of Uncharted 2 and creative director of The Last of Us, talked about how a cut idea from the Uncharted games led to the genesis of their survival horror world. Read more

by Steve Watts, shacknews.com, Jul 23, 2013 9:30AM PDT

The Last of Us writer/director Neil Druckmann explains how the mini-series comic from Dark Horse influenced the game, including its ending. Read more