I found this game while just looking through the list of games, renting it for the heck of it and not expecting much out of it. Days later, I was asking my parents if I can purchase it. This game was different from most RPGs in the way it cleverly blends the dungeons and battlefields into each level, giving you near-complete freedom to roam around even during a battle. The game featured an auto-attack function, but it is possible to switch it to manual if it doesn't suit your liking. The characters featured in the game were very well developed in terms of personality and backstory, and the storyline was brilliant and naturally flowed with little gaps or overlaps. That's what I personally look for in a game. The overall story and gameplay was enjoyable, so I was disappointed when it ended, but [spoiler] was pleased to find you can replay the story on a different file with everything you had gained from the last play through, including weapons, powers, and level gains, and the difficulty being increased. [spoiler end.] Of course, this game, like all games, has notable flaws. The animations were a little stag, with both movements and character mouth movement poorly done. Also, the game could have had more open world capability and more warning before a new mission starts. Also, there could have been an optional feature of replaying specific chapters, escalating from simply revisiting dungeons. The multiplayer was good, giving you the option to even play as NPCs, which was fun. Overall, the game was a great variation for its genre and highly recommended by me. I also recommend Xseed to make a sequel.
This game was wonderful. I really liked the graphics and the characters. Each character has a great personality and story behind them. The only fault I have with the game is the camera angles and movements when fighting. Other than that it's a great game, and I definitely recommend getting it.
The title sums it up perfectly. I will say this though, your party can pretty much fight through the game on autopilot. Characters are only one dimensional and have very obvious personality hooks (ie. the girl who drinks a lot and dresses risque, the ladies man, the emotionally distant captain with a shady past, naive princess, etc.). That being said, the story is told in some variety with several mediums of gameplay. This is a plus and a minus. It does change things up (good) but little to no introduction to what the heck your supposed to be doing at the time kind of makes it fail (bad). The pacing of the story is also poor. First hour or so of the game you have little involvement with any of the players except action. Then the next hour and a half you see almost no action at all. The biggest issue I have with the story is actually not pacing, but the lack of consistency. (spoiler alert) One instance in the game has you questing out in the market for ale, then you happen onto the princess, and forget completely about the alcohol you were out to get. Everyone else does to. No one cares about the tavern being out of alcohol anymore, and its on to the next plot device. Lets just say the next few plot points equally don't connect to the previous ones as well. All in all, innovative but not intuitive combat (mainly due to pretty.... awkward controller set-up). I would recommend if you need an RPG fix but don't want to grind through a turn-based game. Other than that, I would say your time is better spent elsewhere.