This game might have gotten horrible reviews but it really isn't that bad. take your time to calibrate correctly and build up your fighter.
there are some downsides other than being sore for the next week. you cant move your feet, naturally after having to punch like a real fight youll want to move a lot but it will diffently throw the calibration off and make the fight horrible for you, with a little practice this will improve.
head tracking is very hard to get right. lighting conditions have to be pretty perfect!
and probably the worst of all in order to move your fighter you need to hold the motion controller and point in the direction you want to move. it does read this very good but in a fight where the opponent is constantly move in all directions and away from you your left with one arm to punch and none even landing.
Like the other reviewers i was so excited to try this game out despite what the averaged rating for this was, but after playing for a few hours i can completely agree with it.
First off is the calibration. Sure the process was unbelievably long, but the main problem that i had was the in-game calibration. Every time i would reset it with circle i had to drop my fists from guarding to maybe get it right, but most of the time I would end up having to hold my hands way above my head in order to guard my face.
The biggest problem by far was the fact that i had to go through pointless training to level up a character even though i'm the one who's supposed to be in control of the placement, speed and force. It made me feel really disconnected from the game, almost like I was playing Wii boxing again.
As far as workouts go this game definately takes the cake. I have never had a videogame make my arms this tired so quickly, which is way more satisfying than trying to land an upper cut.
All in all If you want a great workout game look no further, but if you want a precise fighter that utilizes the Move flawlessly you might have to wait till a new Fight Night come out.
posted by DEATHTRAIN (WASHINGTONVILLE, NY) Dec 2, 2010
Member since Dec 2010
I was looking forward to this game and tried very hard to like it. The calibration process was a pain, and often, even though my picture was on screen, I was unable to calibrate. I had to keep moving around my room until the camera light stopped showing red.
As for game play, big disappointment. No matter how hard I punched, how soft I punched, and how accurate I felt I was being, the game just did not care. Also, why do I need to hold buttons when performing certain moves. A hammer fist should simply translate from my motion, not by holding a button and doing the motion.
I turned on 3d mode, and that made me want to like the game. It became more fun but it still wasn't enough to make this game worth keeping.
Rent it if your bored for about 25 minutes, do not buy it.