The idea isn't a bad one and if put through a little more refinement it would be a massive success, but it didn't get it so it wasn't. Their are tons of glitches and sinkholes, the combat wasn't all that special and if you don't pay real close attention the story will go right over your head after one point with #spoiler# you finding out your not human #end of spoiler# but over all its not bad and i hope they retry making another XCOM game like this but of higher quality
Hello, When I first started playing this game, I thought this is going to be neat, I thought it really had some promise. But as I played further into it, the heal wheel ( If you will, I call it this because, that is how I had to use it every time I turned around ) or combat wheel, use the wheel to select targeting or healing, etc.. I continued to play until the heal wheel took it,s toll on me and I said enough and sent it back. Also it was very heavy on the story and light on the combat. Loved the nostalgic approach to time era used in this game. And the weapons were cool enough too. Like always takes Game-Fly for rental chance, Billy in Samson, See Ya!
The Bureau is a decent game, but outside of the aesthetic has little in common with it's X-Com namesake. This is a fairly generic cover based 3rd person shooter, think of a mix between Mass Effect and Gears of War and you're on the right track. The story is so-so, but the main character is an unlikable fellow so it's hard to form any sort of attachment. It took around 6-8 hours for me to run through the storyline, but completionists could probably squeeze out another 3 hours or so doing side missions, etc.