Critic & User Reviews
Needed more work...
posted by Ekuriox (FORT WORTH, TX) Aug 23, 2013
Member since May 2003
7 out of 7 gamers (100%) found this review helpful
You play as William Carter a CIA agent that has been chosen by a government division that does not exist to the public: Xcom.
William Carter has been given the duties as a field agent that endeavors tasks into an alien invader that is trying to attack and control Earth.
The story is very clever and classic but it breaks its cohesiveness... They say the public doesn't know about the alien invasions, but the aliens are jamming signals and terra forming the planet, which makes the whole, "Not telling the public" , sense-less . Now if it was smaller instances and aliens were NOT actively flying around and terra forming .. It would be pliable but with tearing massive chunks of land... Creating massive floating monoliths that float.. Everyone would see and run off telling everyone else.
The tiny maps are annoying also... They place you in towns and in open areas, but its not at all open ... You are constantly in a pinched area and it makes the gameplay a chore and repetitive.
The idea of the game is good though and it is fun... There should have been multiplayer.. An they should have outfitted the commander differently -- Having different perk abilities - It looked like this was an idea in one point -- Because they give you a option to outfit abilities and perks, BUT you have no control or ability to change the perks.
IT could have been a 10 if they would have added better graphics and edited the story a lot more. Other then that its an very good game but has some rough parts that you will notices right-away. Most important though it is fun and interesting story. They did put a lot of detail into characters and that era's retro perspection on things. 2k sure likes the 50s era.
posted by TheMissingCard (CITRUS HEIGHTS, CA) Oct 15, 2013
Member since Apr 2013
2 out of 4 gamers (50%) found this review helpful
posted by Mbus489 (OVID, NY) Oct 12, 2013
Member since Apr 2009
1 out of 6 gamers (17%) found this review helpful
Way too slow
posted by FtB (GAINESVILLE, FL) Nov 10, 2014
Member since Mar 2014
Was This Released Early?
posted by Semperboy (SAN ANTONIO, TX) Oct 21, 2014
Member since May 2010
Let's start with the story:
It seems to go along with a "movie script", offering a choice in dialogue, but expects you to make a certain decision. For example, I was given a choice between aiding an Agent with his sickness or letting him sacrifice himself. I chose to help the agent, but got a random car driving into a gas station, dialogue going along the lines of "heroic sacrifice". So unless they somehow figured out how to remotely control cars, I am going to think they wanted me to have the Agent sacrifice himself.
Now for the characters:
A point in it's favor is there is definitely an array of characters, but that soon falls apart. Agent Weaver sounds so monotone a robot would have asked for more emotion, and William Carter seems to try and over compensate for it by agonizing over every single thing, like he has been a part of the organization for years, besides just a few days.
Another thing is the lack of character choice, what I mean is you can't really choose your own class or what you look like. If you want to be more like an engineer or a recon class, sucks to be you, because you plan around a mostly support class main character. I mean, you can still be William Carter, but a little customization wouldn't have hurt.
Now for the main point: The Game Play
This is a redeeming factor. The Bureau takes the game in a different direction, you have to actually rely on your troops and their skills to get the job done unlike games that have the same attribute like Mass Effect. And don't worry if your troops die. If you played those missions right, there are always at least two new troops with the same level as the ones who die.
To summarize I feel that while this game did a good enough job, it seemed a bit rushed. If the developers had taken a little more time with the story and characters, it could have been way better, maybe even the XCOM we have been waiting for.
Better than expected!
posted by electrixynapse (MISSOULA, MT) Jul 11, 2014
Member since Aug 2013
plays like a long demo
posted by neverwhere (EMERYVILLE, CA) Feb 4, 2014
Member since Feb 2014
In summary an unpolished gem that needs a bit more work that would have made it amazing and more immersive. out shone by it's namesake in x-com enemy unknown.
posted by detjim (TAYLOR, MI) Jan 19, 2014
Member since Mar 2013
posted by wwhite737 (ROANOKE, VA) Dec 11, 2013
Member since Mar 2012
Slow, boring, and misrepresented commercially.
posted by KrimsonKoukatsu (GILBERT, AZ) Dec 10, 2013
Member since Jun 2011
posted by JayCruz11 (SPRINGFIELD, MA) Nov 25, 2013
Member since Oct 2013
Not bad but needs work
posted by killkilla (CANTON, MI) Nov 20, 2013
Member since Feb 2011
posted by Billy1234744 (SAMSON, AL) Oct 26, 2013
Member since Feb 2012
posted by Breazy (PORT ORCHARD, WA) Oct 9, 2013
Member since Oct 2013
posted by Turdule (SAN DIEGO, CA) Sep 15, 2013
Member since Mar 2011
Big improvement from XCOM :Enemy Unknown
posted by Cookies42Nite (STOCKTON, CA) Sep 7, 2013
Member since Jul 2012
But still, a very fun game.
Great game from out of nowhere
posted by Bigbad (SARASOTA, FL) Sep 3, 2013
Member since Oct 2003
posted by onb0ardruid (PLYMOUTH, MI) Aug 22, 2013
Member since Aug 2013
Not really Xcom But fun
posted by prunk09 (CHESTERFIELD, MI) Aug 22, 2013
Member since Jul 2013
With that being said. this didnt really feel like XCOM. Yes you control your squad set up ambushes and flank your enemy. but in a live action way. Much like Mass Effect you are controlling your squad through a hub and kinda like Fallout you have a hit percentage way of setting up your moves. But the battles do often become very intense and keep it from feeling repetitive.
Every battle requires different strategies and use of cover to move on to the next battle. The only real issue i have with the gameplay is that you have a main character that just cant die. Unlike previous XCOM Games you had your squad and if they died they would be permadead. If your character dies. then you restart at a checkpoint. and usually if my squad mates do go down and i cant revive them im not going to make it to the next checkpoint anyway.
It has a well done 1960s look throughout the game. and several well done maps and areas to play through. however the problem through UDK games is often really repetitive hallways and textures throughout the entire game.
The Music and the voice acting in the game are a real hit to me. The characters are all very bland and at some point i just had to hit mute on my tv cause i coudlnt stand listening to the same "Eery repetitive loops" during missions.
But Overall XCOMis a fun game with some replay value. The Story is a bit odd.. and doesnt really match up to what we've seen in previous games. but overall there are at least 4 endings (From what i can tell) i beat the game once already. plan on playing through a few more times. if u like Tactical shooters then you'll enjoy this. Just dont think of it as XCOM though.