Looks like another Tenchu game, sneak up on guys and kill them, right? For the most part, yes. Unfortunately, the addition of what I will call "swordplay encounters" left a bitter taste in my mouth. I had some fun along the way but in the end these swordplay encounters completely ruined the game for me, much like they ruined Red Steel. You have to hold the Wii remote at specific positions to block your attackers blows untill you are given an opportunity to attack (during this you basically flail the remote frantically). The level of coordination required for the few unavoidable swordplay encounters is rediculous, SIMPLY TERRIBLE(that's right, all caps)!
You might not think an assassin game can be awful,
posted by VETDeadeye (TALLAHASSEE, FL) Jun 17, 2009
Member since Aug 2008
gamers (60%) found this review helpful
... But you'd be wrong.
Sound: Mildly annoying. Graphics: Could be worse, but not by much. Voice Acting: Terrible. Story Line: Terrible. Wii control responsiveness: Terrible. To the degree that it'll get you caught/"killed"/ruin your sneak attack. Overall controls: Terrible.
Level Design: Terrible. Wandering, and nonsense. Choice + Variety: Terrible. Maybe a cliched poisoning here and there, but like I said you mostly wander and approach your target like anyone else. Usually one type of kill per position you are in (often an obviously non lethal move), and even when you have a few choices they are few and often repeated.
Sneaking gameplay: Terrible. Repetitive and frustrating. Combat gameplay: Terrible. The "defend round" begins and you hold your wiimote in 90 and 45 degree positions to block without your sword breaking. The animation is not nearly intuitive enough, so a red line appears to show you what angle to be perpendicular to at the time of impact. You can do nothing else until they stop attacking you, then the "attack round" begins; swing your wiimote toward the screen from the direction the blue arrows tell you a few times, or just shake the heck out of it- it really doesn't matter. Overall gameplay: Terrible. You don't die in the game, you use a ninjitsu escape maneuver automatically and get moved back oh, say, 20 meters. You'll see this as soon as your character zigs instead of zagging (wii responsiveness) and you don't have a sword to fight off your pursuer, which is often.
Death "quality": Terrible. Far too often, a bop on the head or a throw; non lethal and non-satisfying moves are commonplace. When you do stab or slice someone, you use their sword, and leave it sticking in the dirt/wall/body, even if your character broke his and really needs one. Death variety: Terrible. Blood/gore factor: Terrible. Neither realistic, nor extreme, nor satisfying. Replay value: You won't hate yourself enough to beat it the first time.