The First Entry
posted by zorba1994 (SAN DIEGO, CA) Feb 16, 2009
Member since Jul 2008
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Graphics: 9 our of 10 wiimotes
Gameplay: 7 out of 10 wiimotes
Storyline: 8 out of 10 wiimotes
Overall: 8
The first game in Nintendo's campaign to bring hardcore gamers to the wii, it is a fairly good start. In the game, you take the roll of the ninja Rikimaru (later Ayame when you unlock her after level 4), who is a master of stealth. Unfortunately, that's the only thing he is a master at. One of the main features (some may say drawbacks) of this game is that it is 99% stealth action (if you are holding a sword you can do a melee minigame, but it isn't very fun, and is not meant in any way to be your main form of combat). Focusing on shadows, the game's graphics are good for a wii title, failing only when characters are talking (their mouths still move like they are speaking the original japanese, with the exception of the cutscenes) and when people catch on fire (ironically, these were some of the things in COD 5 that looked the best). You also get a giant arsenal of items and weapons, from shuriken to swords to bombs to even a cat and a fishing rod! Unfortunately, you can only carry 3 at a time, limiting the fun you could possibly have with them. The plot line is fairly good, revolving around a member of daimyo Toda's (the lord whom you serve) being kidnapped, and you having to retaliate, but with several twists along the way. The main drawback of the game however, is that it can be very frustrating, and you will have to repeat a level several times before you can beat it, let alone master it and get a higher score on it. The game also allows a second form of playing in the form of missions, which play like short term goal oriented fast levels for when you are short on time, and you can unlock more by progressing in the single player.
Overall, this game is not a must have, but it is certainly worth a rent until you can beat it.
This review brought to you by Game Center: RPG, PC, and Console Podcast
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