gamers (100%) found this review helpful
The first time I fired up Tatsunoko vs. Capcom (TvC) I was surprised by how much it looked like a scaled-down version of last summer's hit Street Fighter IV. Though the low-polygon models of TvC didn't have the fidelity of SF4's character models, they were still bright, colorful, and well animated.
Fights are full of fast, flashy moves that are easy to execute thanks to the simple controls. The arenas have bright animated backgrounds that give way to anime-style power-up screens when someone is about to launch a special attack. These sequences look a lot like a cross between Street Fighter IV and Super Smash Brothers Brawl.
I have played the game with the Wii remote alone, and it has made me wish I had a better controller attached. Unfortunately my Wii Classic controller is in storage and my nunchucks are in a closet somewhere, so I wasn't able to dig them out for this review, but I suspect that they would make moves in the otherwise simplistic control scheme easier to distinguish. As it was, I found it very easy to launch powerful multiple hit combos, but more difficult to do simple things like block and defend.
A fighting game demands an option to play against others online, and TvC does oblige, but it is hindered by the limitations of the console itself, which doesn't have good online options built in, thus leaving it to each game to implement its own multiplayer options. Unfortunately, I couldn't get connected to the Nintendo Wi-Fi Connection, so I haven't tried the multiplayer yet.
All in all, this is a great fighting game, and I highly recommend it for those who (1) only have a Wii for gaming, (2) are new to fighting games, or (3) who love the Capcom or Tatsunoko characters. This is one of the best fighters out in a while and one that can be enjoyed by a broad range of gamers.
posted by Awesumness (WESLEY CHAPEL, FL) May 1, 2010
Member since May 2010
gamers (100%) found this review helpful
Ever since the rerelease of the critically acclaimed Marvel vs. Capcom 2 on Xbox Live and PSN, fans of Capcom and fighting games in general have been waiting for the next installment in the crossover series. This waiting came to the reward of Tatsunoko vs. Capcom: Cross Generation of Heroes...but only in Japan. Not really tolerant of this little tease, the fans and multiple negotiations soon brought the new game across the waters as Tatsunoko vs. Capcom: Ultimate All-Stars fit with new content and a rebalance to make the game more playable on a competitive scale.
There's a valid reason why this game was only intended for Japanese shore, that reason being that half the cast of this game may/will be unknown to most American audiences as they are the star players of the legendary comic book industry Tatsunoko. After some quality time with some these characters however, players will easily accept them and begin to like them either for the biography or just for their playstyle. The Capcom cast of this game represents one of each game, so no multitudes of Street Fighters overrunning the cast. Among the cast are two giant robot fighters, PTX-10A for Capcom's Lost Planet and Gold Lighttan from Tatsunoko's Gold Warrior, called..well giants. Unlike the other figthers these two can't have partners, but as obviously seen, take up a quarter of the screen and can dish out serious pain when used right.
The game doesn't look half bad for a Wii title, but because it -is- a Wii title, the control scheme is a bit different. Players can play with the standard Wiimote-nunchuk combo, but expect effectiveness to pull off the elite combos to be limited and thus expect your team's behind to be handed to them via the elite players on Nintendo Wi-Fi. It's reccomended that players use the Classic Controller, or the new Classic Controller Pro or the Nintendo Gamecube controller.
Through the standard fighting game modes, Capcomers and Tastunoko fans will surely enjoy this title.
gamers (80%) found this review helpful
This game is the spiritual successor to Marvel Vs. Capcom, so you pretty much know what you are getting into. If you like your fighters over the top, and somewhat easy, this is your game. There are some deeper elements that make it fun for people who want to delve deeper into this games fighting systems, but it is obviously made for people who just want to jump in and be able to come up with some pretty cool combos with minimal work. In fact if someone uses the wii-mote as a stand alone controller, this game is way too easy...like one button special moves too easy...like two button super-moves too easy. I wish the "super-easy" control sceme didn't exist at all, but i does, so i will deal with it. I just hope people online have enough self-pride to not use this mode, but i doubt it.
This game is wholly Japanese, and i love it. Nothing beats getting a 15 hit combo for several million points of damage. Giant mechs, comedic super-villains, yo-yos, this game has it all. I love all the characters, even though i am not familiar with several of them. Don't limit yourself to the Capcom side, I actually think that Tatsunoko has a stronger cast, well if not for Ryu, the great equalizer.
I must admit i am bias though, i love anything with Morrigan in it. I just wish there were more Darkstalkers.
pros: Morrigan Tag team action Beautiful stylized graphics Fun for beginners and pros Superbly Japanese
cons: Lame end boss (imho) Easy control mode way to easy Needs more Darkstalkers