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Tales of the Abyss

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Also on:PS2
GF Rating
8.1

532 ratings

Critic & User Reviews

GF Rating
8

Very Good

Charming little rpg

posted by jblovloss (NASHVILLE, TN) Mar 27, 2012

Member since Feb 2012

4 out of 5 gamers (80%) found this review helpful

A very anime-themed RPG with a high production value to it. The music, graphics and voice acting are all very good. If you don't like things that are cute you might get annoyed by some of the game's elements. My one big complaint was the battle system being a little repetitive. But I liked it enough that I went and bought it so I definitely recommend.

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GF Rating
8

Very Good

Very looong...

posted by Ameel81 (KISSIMMEE, FL) Mar 12, 2012

Member since Feb 2012

5 out of 7 gamers (71%) found this review helpful

Asides from being a great entry into the Tales of series.. this game is very, very long. While most RPG's top out at between 20-30 hours of play this one takes about 60+ hours of play. If you love a good story with lots of very good vice acting and have LOTS of time to spare then this games perfect for you.

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GF Rating
7

Good

Very Long, but hardly portable!

posted by Danomeon (HUXLEY, IA) Jun 19, 2012

Member since Jun 2012

A typical game in the Tales series, with real-time action combat and your traditional JRPG elements. It's a lot of fun to play, with good combat and a surprisingly awesome story. While combat can drag occasionally, the game does give you an option to have the game fight automatically for you, which helps reduce the grind in some areas when you can go and do something else while the game gets through the more annoying encounters. The combat can be either easy or difficult, which makes the game possible for some easy, portable fun, and the option to grind is always there.

The only complaint that I have about this game is that it sticks pretty rigidly to its original PS2 iteration, which is frustrating because it is a portable game. I took this game along for a week of vacation that involved a lot of small spurts of driving, meaning that I needed a long portable game that I could play off and on as the situation demanded. I was pleased with the length of the game; it lasted me for most of the week at a total duration of 40 hours, and you have the option to play through the game again with perks that you can purchase using a currency you earn through battles. However, I was displeased that during long dungeons you cannot save except for at specific save spots, whereas in the open world environments you can save anywhere. Having these long puzzle and battle-filled segments in which you cannot save your game at all means that I oftentimes couldn't chip away at this game in partciular car rides because they just weren't long enough to assure that I would be able to reach another save point in time. This is frustrating, and had I been able to save whenever I wanted (or create a temporary save that owuld be erased upon returning to the game), I would not have had so many frustrating moments while playing.

Also, the game is not original for all 40 hours. Expect to do a TON of backtracking. I have all of the games' dungeons mapped on the inside of my brain now.

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