Some sequels can pull it off as being great games, fewer as classics. A lot of the time, though, 2nd installments in a series can just be stinkers. Dawn of the New World is one of those titles. Let's start with the protagonist, Emil. He is a weak character, both in his physical nature and his personality. The only time he has any balls is when he is in battle, and that's only because he is possessed by the king of the monsters. And then there's his little girlfriend, Marta. A little too perky and annoyingly enamored with Emil, she is infused with a precious gem that is the key to awakening the lord of the monsters, Ratatosk.
For those of us who played the first installment, it is kind of fun to re-visit the locations from the previous game, as well as the characters. But the characters from the first story come and go, and seem to only be added into the story as a marketing ploy to get fans of the first game to play this one. Besides Lloyd, the rest of the characters don't seem to serve much purpose besides filling in the two protagonists into the kind of person Lloyd is.
The monster collecting system was also a waste of time, as you could play the whole game with only four monsters in your party without having to collect any more. Once you gain a new monster, you put it in your storage and forget about it.
While it was a nice attempt at a sequel, the game could have done without these two new added characters and just have continued the series with a focus on Lloyd and his adventures...or just left the series as it was WITHOUT a sequel.
Dawn of a New World was ok, but, compared to the first, seemed empty and short. I own it and do love it; I found myself attaching to the new characters and reconnecting with the old ones all over again. The field elemental traits and U. Attack are interesting and Mystic Artes are awesome.
There are two things I dislike the most is the point A to point B map system with no free world map. I guess that what added to the empty short feeling. But, in the original, once you got the rheairds, you were going straight to towns and temples anyway, so that is the minor one. The major one is the monster taming system, it is WAY TOO EASY to exploit and cheat with. The monster become super powered too quickly when compared to Emil and Marta, and the original cast from Symphonia doesn't level at all. That just doesn't make sense to me; you can have a level 200 monster, but the original cast can only get to 50? When your final boss is level 80, these rules make the fight stupidly easy, or stupidly difficult.
Overall, if you loved the original, and are curious about this one, try it out. It does feel slower and can take some getting into, but you won't be too disappointed.
By the way, I seen the claims that the cutscenes drag (which they do, kinda) and are unskippable. You can skip most of them by holding the A Button for a couple of seconds. I know this works on the long scenes before big battles. Just give the game a chance.
posted by rondiamond (Northern Cambria, PA) May 25, 2009
Member since May 2009
gamers (67%) found this review helpful
i have to say that when i played the very first tales of symphonia, i was blown away, actually lost sleep playing that game. i was really looking forward to playing the 2nd one and i wasn't completly disapointed. the story is awesome but it seems like the voice acting that helps to tell the story isn't what it was in the 1st. i haven't beat this game yet, ive been playing for 37hrs and am on chapter 7. i deffy want to pick this game up eventually. if u loved the 1st one get this game, if u never played the 1st one play it before u play the 2nd one.
the graphics are about the same. the battle system is the same. the areas are almost all the same. it is still awsome though and it is worth the play though. and if uve played the first one and loved the story, u have to play this to get the full story. so it gets an 8 out of 10. it would get more if they would have changed a few things up.