A good heritage does not a good game make.
posted by Quartz (ROSSVILLE, TN) Jun 17, 2006
Member since Jun 2006
4
out of
7
gamers (57%) found this review helpful
Tales of Phantasia is another installment of the "Tales" series, which has been increasing in popularity since the American release of Tales of Symphonia. But a big name doesn't make the game.
Graphics: 7/10
The graphics were somewhat sub-par to what I'm used to on the GBA. Some of the characters were illustrated very well, but some of the time the animations threw me off. The backgrounds can become repetitive, and some of the monsters are just recolors of others.
Sounds: 5/10
The funny part of this is that the game has voiceovers. The bas part is that they sound pretty shoddy. The opening was in voiceovers, and I couldn't understand it. The BGMs are something out of a classical music album, so they lack originality.
Gameplay: 3/10
This is the worst part of the game. Outside of battle, moving is clumsy, and I once had troubles getting my character to step on a Save Glyph. Movement isn't grid based, so that's a plus. Inside battle, however, this game controls HORRIBLY. Phantasia has real time battles, in which you move around and press A to attack. This is performed clumsily, as they provide you with two options for battle. Semi-auto is where you control the attacks, but your character automatically runs back without giving you chance to guard a counterattack. Auto is when your character fights on its own (VERY poorly). To guard you have to hold down BEFORE you press R, if you hold R and press down, you issue the "Stay" command, which makes your other party members stand around and do nothing. I'm pretty sure that's a pretty bad place to set guard at.
Overall 3/10 - I sent it back the day I got it.
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