Real time battle systems have completely ruined RPGs these days. You could have the greatest story in the world, but as soon as you give the game a real time battle system you just kill it. The reason being is that you don't have the control over your characters like you do in previous RPGs. Turn base may not have the movement, but at least you can control your characters. In this game you can only control one character at a time, and the characters you don't control will just stand around waiting to get beat down by lizard men. Sure they throw an attack or two, but move often then not they will just stand around waiting to get killed by the enemy. The story is ok, but until the real time battle system can be perfected where the other characters in battle don't just stand around getting beat down by the enemies. RPGs need to return to turn based battle systems. That way a player has complete control of his characters, and no one is standing around dumb founded waiting to be killed.
posted by DragonDan2453 (CHANNAHON, IL) Jul 8, 2014
Member since Nov 2012
I played both Vesperia and Abyss, so I was expecting this game to be just as good. It turns out, that wouldn't be the case. Don't get me wrong, this game is still amazing, but compared to Vesperia and Abyss, it falls short. The gameplay isn't as good nor is the storyline. I had the game on normal difficulty, yet the boss fights were nearly impossible, no matter how many battles I fought beforehand. The gameplay was changed for this game, for reasons I don't know why. As for the story, it's not as gripping and surprising as Vesperia and Abyss. This game is amazing, but not as amazing as the other Tales games I've played.