Real time battle systems have completely ruined RPGs these days. You could have the greatest story in the world, but as soon as you give the game a real time battle system you just kill it. The reason being is that you don't have the control over your characters like you do in previous RPGs. Turn base may not have the movement, but at least you can control your characters. In this game you can only control one character at a time, and the characters you don't control will just stand around waiting to get beat down by lizard men. Sure they throw an attack or two, but move often then not they will just stand around waiting to get killed by the enemy. The story is ok, but until the real time battle system can be perfected where the other characters in battle don't just stand around getting beat down by the enemies. RPGs need to return to turn based battle systems. That way a player has complete control of his characters, and no one is standing around dumb founded waiting to be killed.
When I began playing this game i was very skeptical about the combat, but i hung in there and found it to be very rewarding after I got the hang of it. I should point out that its a bit boring when you're still a child (in game), but a couple hours in your character grows up a bit and the combat really lifts off.
The story however...ugh. About 10 hours in I felt like the game still had little direction. In most rpgs you can kind of guess where you're going and what your goal is in all of it, but not this one. The only real story I got was that all these nations are at war and your character fights for one nation at this point and then 5 minutes later he's helping a different one and then 5 minutes later he's helping yet another.
And for the characters...I really just want to mention Sophie. What the heck is going on with those pigtails? Why do they have to be so long that they reach the ground? I want to meet the people who designed her just so i can ask what they were thinking, and potentially end up punching them in the face based on their answer.