posted by 999love (HUNTINGTON BEACH, CA) May 23, 2012
Member since Oct 2006
the only reason this got a 7 insrtead of a 1 was if you min maxed, the first 3 chapters were kinda cool. but the main reason was, it had alot of potential, they wasted. one of witch was the class level system that all units shared levels.
why bother giving us levels if your going to boost the ememys equaly to you. the first 3 chapters of the game were fun because you could win ezaly and progress. untill random(semingly) ultra boost's to the enemys would happen making all the levels you aquired mean nothing.
and the story had to much reading and was boring and to make madders worse they had an entire section were you could learn even more over long boring deatails of stuff nowon cares about
also complicated item makers are annoying stop ruining games with them. in short tactic games are fun but complicated level grinding is not. at the very least make an ez mode so we can see cool moves and story line and avoid the tedious bordom.
I enjoyed this title thoroughly until the point where I had to fight my ally-turned-enemy partway through the game, where I had such difficulty doing any damage I just got frustrated enough to send it back after losing 5+ times in rapid succession. I'm not that good at the strategy turn-based battles, but if you are then I'm sure you'll enjoy Tactics Ogre.
I really wish I had figured out how to beat that guy, because this was a game I found to be really fun up until that point. The storyline is fun and entertaining, I liked being able to control the choices in dialog that gave way to how the story would play out. If you're good at strategy games, I suggest you rent this one and buy it if you can, it is a really good title.
I rated it a 7, but would have gone higher if I could have figured out how to beat that nemesis of the main character! Give it a shot, you'll have fun playing I am sure!
If you own thel ps-one version by ATLUS there is no reason to own the psp version. It is the same game, but portable, and an ever so slight graphics enhancement, but it is barely note-worthy..
The classes have changed some, but it seems more like they borrowed from peter to pay paul! The class change requires marks in order to change classes, but that means that some advanced classes can't be had until much later! Training option from the original is missing, but it has been replace with a communal experience system.. you would think that is an improvement, but it has it's issues to, for instance, you gone all the way into the second or third chapter to get the warlock class, but sadly you haven't used a warlock, yet so all of your warlocks start off at level 1 .. which is really BAD... and further more the only way to raise your levels would be to grind in REAL combat, but this further exposes the flawed BIGOTRY system for leadership, which is like to get the walister troops to like you...You would have to basically kill troops from other ethnic groups like the bakram, or the gargastini, but if you have troops of those ethnic groups their opinion of you drops, this is natural, of course, but if you order a walister to kill another walister then all the walisters will hate you, but your troops will not hate you at first, but they will come to hate you eventually... but you'd think that you would..let's say..don't deploy them, but you have no way of knowing who your fighting until your troops are already deployed!
The remedy for this is to make a mental note of who you are fighting for that field and and if they are the right ethnic group(which is any enemy, who isn't in their own ethnic group) Then you have to deal with the fact that the said warlock newbie has to kill a level 30 or 40 enemy on a random encounter... Well, trust me it AIN'T pretty!!!
Long story short.. (I know..TO LATE) If you don't have the Psone version get it, but otherwise skip it!