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Tactics Ogre: Let Us Cling Together


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384 ratings

Critic & User Reviews

GF Rating


Just what SRPG fans waited for

posted by Exchrystal (PITTSBURG, CA) Feb 26, 2011

Member since Apr 2010

5 out of 6 gamers (83%) found this review helpful

Tactics Ogre: Let us cling together is a fantastic SRPG. It has a great ammount of depth, content, and fun factor.

I give the story a 10. The main characters are well developed. I love the trademark decision making where what you decide will shape the direct that the game goes. Not to spoil the game so depending on what you choose there will be a lawfu, chaotic, and a neutral side. Each of these choices will determine who you face and who will join your party later.

Gameplay for me deserves a 9. The battles are quite fluid and fun. You can choose from a variety of classes and pretty much customize how you want. The game can be quite challenging for newcomers but if you have played any Tactics Ogre or SRPG game before you should be familiar with the mechanics. I docked a point because i've often had trouble with ally NPC's diving headfirst into the enemy in the first 2 turns before my team could even save them. Also I should mention that for new players who struggle with SRPG there is a new chariot system where you can redo up to 50 turns. Which can help if you are in a big battle where you been playing for 40 minutes and someone dies that you dont want you dont have to replay the whole 40 mins again.

Graphics/Audio I give a 9. Great quality songs that bring back some good nostalgia. Character design looks quite detailed to a point. I think they could have done a bit better with graphics but most people dont play SRPG for graphics soley.

Replay/Fun factor I give a 10. Quite a few sidequests to do and with there being so many choices for a person to replay this game could keep you busy for many hours.

Overall I give TO a 9/10. The game is challenging and engaging enough for any TO or SRPG fan to jump right in and enjoy. With the new chariot system it also ensures that many new players can get into the series without much frustration.

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GF Rating


If you love Strategy Games ...

posted by StratMan (MIAMI, FL) Feb 18, 2011

Top Reviewer

Member since May 2008

2 out of 5 gamers (40%) found this review helpful

My favorite strategy games on the PSP are: FF Tactics, Field Commander, History Egypt (download mini), Legends of War Patton's Campaign (download mini), Valkyria and Disgaea series. After just a handful of hours with this game I can easily add it to that list.
I love the party and battle size. It feels more like a game of chess than just a small handful trying to double team opponents. Also the combat order is not just Us or Them, but a ranking of both sides which makes the Haste or Hold spell even more potent. Party tactics and individual strong character use is vital, which leads to mistakes you would want to recoup from. Other games force you to start the entire engagement over. But the Chariot system in Tactics Orgre lets you roll back to usually the beginning of the battle. I used it to redo a flanking strategy that turned out to take too long which kept my character out of the first 3 combat turns. It was great to not regret the battle despite a poor strategy choice I made early on in the first battle.
Multiple saves, excellent small detailed menus and nice icons\colors make this a strong title worthy of a 9. If they allowed you to zoom in or rotate the map, as well as improve the multi player version I would rate this a 10. But a solid 9 allows for improvements and a second version or downloadable content that I hope Atlus will do in the near future. For just under $30 as a gamefly purchase it is well worth keeping.

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GF Rating


serious balance issues boring story

posted by 999love (HUNTINGTON BEACH, CA) May 23, 2012

Member since Oct 2006

the only reason this got a 7 insrtead of a 1 was if you min maxed, the first 3 chapters were kinda cool. but the main reason was, it had alot of potential, they wasted. one of witch was the class level system that all units shared levels.

why bother giving us levels if your going to boost the ememys equaly to you. the first 3 chapters of the game were fun because you could win ezaly and progress. untill random(semingly) ultra boost's to the enemys would happen making all the levels you aquired mean nothing.
and the story had to much reading and was boring and to make madders worse they had an entire section were you could learn even more over long boring deatails of stuff nowon cares about
also complicated item makers are annoying stop ruining games with them. in short tactic games are fun but complicated level grinding is not. at the very least make an ez mode so we can see cool moves and story line and avoid the tedious bordom.

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