Tactics Ogre: Let us cling together is a fantastic SRPG. It has a great ammount of depth, content, and fun factor.
I give the story a 10. The main characters are well developed. I love the trademark decision making where what you decide will shape the direct that the game goes. Not to spoil the game so depending on what you choose there will be a lawfu, chaotic, and a neutral side. Each of these choices will determine who you face and who will join your party later.
Gameplay for me deserves a 9. The battles are quite fluid and fun. You can choose from a variety of classes and pretty much customize how you want. The game can be quite challenging for newcomers but if you have played any Tactics Ogre or SRPG game before you should be familiar with the mechanics. I docked a point because i've often had trouble with ally NPC's diving headfirst into the enemy in the first 2 turns before my team could even save them. Also I should mention that for new players who struggle with SRPG there is a new chariot system where you can redo up to 50 turns. Which can help if you are in a big battle where you been playing for 40 minutes and someone dies that you dont want you dont have to replay the whole 40 mins again.
Graphics/Audio I give a 9. Great quality songs that bring back some good nostalgia. Character design looks quite detailed to a point. I think they could have done a bit better with graphics but most people dont play SRPG for graphics soley.
Replay/Fun factor I give a 10. Quite a few sidequests to do and with there being so many choices for a person to replay this game could keep you busy for many hours.
Overall I give TO a 9/10. The game is challenging and engaging enough for any TO or SRPG fan to jump right in and enjoy. With the new chariot system it also ensures that many new players can get into the series without much frustration.
If you own thel ps-one version by ATLUS there is no reason to own the psp version. It is the same game, but portable, and an ever so slight graphics enhancement, but it is barely note-worthy..
The classes have changed some, but it seems more like they borrowed from peter to pay paul! The class change requires marks in order to change classes, but that means that some advanced classes can't be had until much later! Training option from the original is missing, but it has been replace with a communal experience system.. you would think that is an improvement, but it has it's issues to, for instance, you gone all the way into the second or third chapter to get the warlock class, but sadly you haven't used a warlock, yet so all of your warlocks start off at level 1 .. which is really BAD... and further more the only way to raise your levels would be to grind in REAL combat, but this further exposes the flawed BIGOTRY system for leadership, which is like to get the walister troops to like you...You would have to basically kill troops from other ethnic groups like the bakram, or the gargastini, but if you have troops of those ethnic groups their opinion of you drops, this is natural, of course, but if you order a walister to kill another walister then all the walisters will hate you, but your troops will not hate you at first, but they will come to hate you eventually... but you'd think that you would..let's say..don't deploy them, but you have no way of knowing who your fighting until your troops are already deployed!
The remedy for this is to make a mental note of who you are fighting for that field and and if they are the right ethnic group(which is any enemy, who isn't in their own ethnic group) Then you have to deal with the fact that the said warlock newbie has to kill a level 30 or 40 enemy on a random encounter... Well, trust me it AIN'T pretty!!!
Long story short.. (I know..TO LATE) If you don't have the Psone version get it, but otherwise skip it!
My favorite strategy games on the PSP are: FF Tactics, Field Commander, History Egypt (download mini), Legends of War Patton's Campaign (download mini), Valkyria and Disgaea series. After just a handful of hours with this game I can easily add it to that list. I love the party and battle size. It feels more like a game of chess than just a small handful trying to double team opponents. Also the combat order is not just Us or Them, but a ranking of both sides which makes the Haste or Hold spell even more potent. Party tactics and individual strong character use is vital, which leads to mistakes you would want to recoup from. Other games force you to start the entire engagement over. But the Chariot system in Tactics Orgre lets you roll back to usually the beginning of the battle. I used it to redo a flanking strategy that turned out to take too long which kept my character out of the first 3 combat turns. It was great to not regret the battle despite a poor strategy choice I made early on in the first battle. Multiple saves, excellent small detailed menus and nice icons\colors make this a strong title worthy of a 9. If they allowed you to zoom in or rotate the map, as well as improve the multi player version I would rate this a 10. But a solid 9 allows for improvements and a second version or downloadable content that I hope Atlus will do in the near future. For just under $30 as a gamefly purchase it is well worth keeping.