So, I heard of this game from playing Warriors Orochi 3, which had Nemea Dyneskal in it, and was curious. I figured, at worst it would be another Dynasty Warriors clone; unfortunately it had even less depth than that, which I found rather impressive since even the worst DW game is mindless hack'n'slashin' goodness. Let's start with the good things there were: The concept was good, three member team that you can switch to at any point whenever you so desire, sounds good right? You could also custimize the equipment and abilities of all three with up to 6 skills or 5 if you don't count the normal attack, which yes takes up a skill slot. The game mechanics were smooth most of the time; there were a few issues with lagging when many creatures were on screen, though not enough to detract from the game itself. That is where the good ends for me though. I felt like the story was rushed and didn't make sense; it's your classic evil guy kills my father and I must take revenge....By leaving my mother and brother to fight in an arena in order to get strong and then my mentor decides I should become an adventurer and do random hunt/collect/escort/etc. missions. And somehow helping the innkeeper get his ring from the depths of a cave (why it was there in the first place I do not know) gets me closer to avenging my father. Sure. Then there is the actual combat: Koei game, should be moderate to decent combat. Noooope. You get the same basic three attack chain for Areus until you get enough experience to level it up you then get a 5-chain WOO! Unfortunately I found that upgrading to that took too long because I was constantly needing to upgrade my magic so that I could do any kind of damage up close with him. The giant man, Dagda, was the brawler/tank of the trio and he accomplished that perfectly. Selene was the rogue-ish character. Selene died easily due to low defense and eventually had more attack power than Dagda, who felt clunky. Neither one of which I used often.
Reading one of the reviews before I actually got this game, I saw someone mentioned this being akin to Dynasty Warrior. This comparison is dead on, but with vast improvements to the Dynasty Warrior's formula. Leveling up skills, new character classes (which aren't even really classes, just additional skill trees), an engrossing storyline, and plenty of things to do outside of the main quest. The lengthy adventure took me 60+ hours and could've taken more because you're constantly looking around (or at least I did) for additional quests, loot, etc.
That said, there could have been plenty more improvements that were not made. You only have 6 skills selected at any time (your tree has 12 total, so half of your skills go to waste), combat is repetitive (when you get fireball, and it's early on, you basically use this spell all day long to lay waste to everything around you), your companions do ok SOMETIMES, but more often than not are useless when you're not in control. Sure, you can switch between them but the second you do, the character you were previously is nowhere near as strong as you were when playing as him/here.
Final Word - Decently fun game if you're in the mood for an action RPG where you just beat up dudes all day long. I enjoyed it because the story wasn't too intense and I could fight battles without having to put much effort in. It was fun, but I didn't have to be invested at all to know what was going on. Kill the bad guy who murdered your dad? Got it. Find the item? No doubt. Kill xyz monster in such and such a forest? Easy. While I do love very involved RPG's with lengthy, complex storylines and intricate characters, it was nice to just sit back, relax, and take down an entire legion of bad guys without having to pay attention to every little detail.