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Syndicate

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Also on:Xbox 360

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GF Rating
6.1

1287 ratings

Critic & User Reviews

GF Rating
6

Above Average

Built for Coop, Flashy but hollow

posted by Vhashaar (Puyallup, WA) Mar 25, 2012

Member since Mar 2012

7 out of 7 gamers (100%) found this review helpful

Syndicate is a first-person shooter title set in an imagined future where corporate greed and a vastly-enhanced Internet have created a world where profits dictate all morals. In the single-player campaign, players walk the path of an enhanced state-of-the-art corporate agent who executes the will of his masters through shooting many, many minions of other companies and unnamed rebels.

The hook comes in the use of neural enhancements and technological powers bordering on sorcery. From causing enemy weapons to malfunction and jam to persuading enemy troopers to fight on your side (and later committing suicide), your agent is a superhuman being. Unfortunately, the enemies in the single-player story have been drinking the same mystic brew - their damage resistance is legendary. Bullet soaks rush you without remorse - on normal difficulty you'll have to scamper for cover and fight the enemy with bitter determination (unless you've selected a very specific character upgrade path)

I found the adventure to be initially exciting (the art team in this game have rendered a pleasant - if cold future world), but as the campaign went on, things turned sour (mechanical difficulty, bland mechanics, alarmingly resilient enemies).

The multiplayer seems to be the true emphasis here. While characters have occasionally sunk through level textures or refused to load into a session, this is something you want to try out. The enemy difficulty can be punishing with only two of four players present - but when four teammates join forces, things get deliciously tense.

In short, your Syndicate is sent to eliminate VIP's or retrieve data. Objectives often change within levels. Your group is sent to push through heavy resistance with mutual healing, resurrection, buffs and support. Ranks (level-ups) earn passive buffs while acquired tokens lead to ability and weapon upgrades. Rewards carry over upon failure and the frantic pace is addictive.

This game is made for multiplay

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GF Rating
5

Fair

Too much going on

posted by catchacase (HILLSBORO, OR) Mar 27, 2012

Member since Mar 2006

10 out of 11 gamers (91%) found this review helpful

Maybe its a sign that i am getting old, but this game felt to me like there was too much going on. Part of it is that the game has a visual element that items in the area will randomly pop up signatures, but in the heat of combat, this caused confusion.

You get abilities that allow you to do things like distract an opponent, to outright causing them to kill themselves. However, with people running everywhere its hard to get a good bead on the one you want to actually use the power on.

Even without this, combat is chaotic, with people running everywhere, enemies suddenly appearing in sniping positions, flying drones that move about like a bee on speed, etc, the list goes on.

I only played for about 2 hours, which was long enough for me to decide that the chaos was not worth the time.

If you like that kind of chaos, the game offers some fun weapons and interesting abilities, but is still a straight shooter at the end of the day.

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GF Rating
6

Above Average

Mediocre shooter, with some good sci fi

posted by Shonsu (SAINT LOUIS, MO) Feb 6, 2013

Member since Feb 2013

1 out of 1 gamers (100%) found this review helpful

Overall I thought this game was satisfactory. It feels a bit rushed as though a lot of things were left out, but the abilities you get do help to separate this from other shooters. I do feel that the last 1/4 of the game was the most disappointing as things seemed to rush from one thing to the next.

Lastly... the ending. No spoilers but the ending was absolutely horrible in my opinion. Horrible enough that I took a point off just for that reason.

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