This should've been my favorite game ever.
posted by reddragon1 (MAPLE GROVE, MN) Nov 29, 2010
Member since Jun 2009
2
out of
2
gamers (100%) found this review helpful
When I saw that there was a game just called "Swords", I have to admit, I got a little giddy. Afterall, this is what I had been looking for, right? Nope. They got the idea right. Sword fighting, unique enemies, bacon. Just kidding, there was no bacon. It would've made this game better, but frankly, anything would make this game better. You basically have seven different strokes, and so then there are seven different blocks. So that's already a problem. Where is the thrust? Can the wii-mote plus not do that? 1:1 ratio my backside. Oh, and then you dodge thrown weapons. What was the point of that? You go through a quick tutorial and this game starts immediately. The unique characters were forgettable. You just memorize each guys pattern and then exploit it. (if you can, since the controls are a bit clunky) It's like "punch out", except there's not history, no sense of accomplishment, no engaging game play, and frankly, no reason to play. Here's the biggest problem, at no point do you feel like you're sword fighting. And why do I have to be the Japanese guy? Why can't I be a knight? Or a pirate? Or the ridiculous Arabian Princess? The sword fighting game that comes with the new wii sports operates almost the exact same way, but at least it doesn't take itself seriously. This game should've been my favorite game on earth. But it wasn't. There's nothing more that a 30-something male wants to do than anctually feel like they're in a sword fight. Except maybe kill zombies. And if I could kill a zombie in a sword fight, that would pretty much be the best thing ever. But until a sword fighting game comes out that actually makes me feel like I'm sword fighting, these games will get a rating of one.
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