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IGN Review of Super Swing Golf: Season 2
Back when the Wii first launched there were an onslaught of titles to help usher in motion control. On the golf front, players had the included Wii Sports Golf, Tiger Woods shortly thereafter, and Tecmo's own Super Swing Golf, a casual-friendly chibi skins game based off the Korean hit PangYa. On its way over to Wii, however, there were a few things left to be desired with Super Swing Golf, as the game was slightly more expensive than the original price of free in Korea, and the online community elements – the core of the game – were nowhere to be found. It was obvious from the get-go that Super Swing Golf and PangYa would have very little in common; at least for the first year of Wii's life.
Super Swing Golf: Season 2 has now arrived, and while the game still has the same general appeal, another year seems to be going by without the online PangYa experience. Instead, Tecmo updates the game this year with a few new characters, an updated Tour Mode – a semi-linear overworld map that displays events - to replace the Story Mode from the previous game, two new multiplayer games that are now bundled with Balloon Pop in Party Mode, and of course new costumes, items, and a couple courses.
Is it enough to warrant a purchase though? If you've got the original already, and aren't already skipping this review to go break down the doors of your local game store, most likely not. Instead, Super Swing Golf: Season 2 is taking the same role as Tiger Woods 08 did on Wii, replacing the previous year's experience with one that is nearly identical, but offers a bit more content on top of the launch design. The game's developer boasts improved load times and better A.I., and for the most part we agree (although there's a ridiculous amount of pre-game loading that happens during character selection customization), but for most players that won't be enough.
Of course if you're on the other side of the fence, and never picked up the original game back in December of 2006, you made a wise choice. The IR camera control from the original game – spotty at best – has been replaced with a traditional d-pad/button layout. The new equipment also makes for some more casual-centric play, as the Lucky club-set (available from the start of the game) will result in a perfect "Pangya" shot every swing, so you can take on even the tiniest of infants and get your butt kicked on the back nine. As you'd expect, this clubset can be used during single player game types, as well as any multiplayer modes as well.
As for the rest of the package, don't expect too much to change from the original game, as not much has. There's still no online, the game still runs in 4:3 (though supports 480p), and despite everything it's still a solid game of golf. Special shots and collectable Pang – the currency of Super Swing Golf – up the game's arcade appeal, and the new levels add new weather conditions to work through, while keeping the core design the same. It's a bit of a downer that only three new courses were added to the game though, and just like all the animation, music, and sound design, you're quickly going to get déjà vu when popping Season 2 in. It's a small upgrade from the first game; nothing more, nothing less.
©2008-01-08, IGN Entertainment, Inc. All Rights Reserved
Super Swing Golf: Season 2 has now arrived, and while the game still has the same general appeal, another year seems to be going by without the online PangYa experience. Instead, Tecmo updates the game this year with a few new characters, an updated Tour Mode – a semi-linear overworld map that displays events - to replace the Story Mode from the previous game, two new multiplayer games that are now bundled with Balloon Pop in Party Mode, and of course new costumes, items, and a couple courses.
Is it enough to warrant a purchase though? If you've got the original already, and aren't already skipping this review to go break down the doors of your local game store, most likely not. Instead, Super Swing Golf: Season 2 is taking the same role as Tiger Woods 08 did on Wii, replacing the previous year's experience with one that is nearly identical, but offers a bit more content on top of the launch design. The game's developer boasts improved load times and better A.I., and for the most part we agree (although there's a ridiculous amount of pre-game loading that happens during character selection customization), but for most players that won't be enough.
Of course if you're on the other side of the fence, and never picked up the original game back in December of 2006, you made a wise choice. The IR camera control from the original game – spotty at best – has been replaced with a traditional d-pad/button layout. The new equipment also makes for some more casual-centric play, as the Lucky club-set (available from the start of the game) will result in a perfect "Pangya" shot every swing, so you can take on even the tiniest of infants and get your butt kicked on the back nine. As you'd expect, this clubset can be used during single player game types, as well as any multiplayer modes as well.
As for the rest of the package, don't expect too much to change from the original game, as not much has. There's still no online, the game still runs in 4:3 (though supports 480p), and despite everything it's still a solid game of golf. Special shots and collectable Pang – the currency of Super Swing Golf – up the game's arcade appeal, and the new levels add new weather conditions to work through, while keeping the core design the same. It's a bit of a downer that only three new courses were added to the game though, and just like all the animation, music, and sound design, you're quickly going to get déjà vu when popping Season 2 in. It's a small upgrade from the first game; nothing more, nothing less.
©2008-01-08, IGN Entertainment, Inc. All Rights Reserved


