didn't live up...
posted by jessNsade (GRASS VALLEY, CA) Jan 2, 2007
Member since Oct 2006
As a die-hard Mario fan, I was super excited to get Super princess Peach but was unfortunately disappointed. the story is cool (it's about time for a gender role-reversal in the Mario franchise!), and the "vibe-sceptor" innuendos are entertaining. However, collecting enough power to actually use Peach's vibes is difficult, and it seemed as though when the game play required use of the vibes there was no easy way in sight to build up her vibe meter (you can tediously "absorb" bad guys with hr umbrella to very sloly do so, but it's time-consuming and boring). Sometimes various vibes didn't work, and if you press the wrong one or just need to use the vibe for a second, there's no way to stop it and preserve the juice in your vibe-meter.
the map was also a little weird...some levels were more like puzzles than levels.
There are lots of options throughout the game (you can buy fancy umbrellas to help you through the game) but it often remains unclear which tools you're supposed to use for various points throughout the game.
The graphics are kinda cute, but don't at all compare to the newest Super Mario Brothers. So if you're looking to get your kicks out with Mario and his gang, I say stick with the newest Super Mario Brothers for DS (NOT "Super Mario DS" - that one sucks too) and deal with Princess Peach yet again needing rescuing from the Italian brothers and their clan.
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