Rent Super Mario Advance 4 for GBA
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Super Mario Advance 4

Not Rentable
GF Rating
8.3

888 ratings

Cheats, Codes & FAQs

Secrets brought to you by GameFAQs

Get the Magic Whistles

Whistle 1- On Level 1-3 when you get to the end of the course you will find a white block. Hold down while on top of the white block until you go behind the scenery. From here run to the end of the course and you will be transported to a room with a magic whistle

Whistle 2- On the World 1 Fortess, when you come across the first Dry-Bones, there will be a [?] block. Hit this to get a leaf. As Racoon Mario, knock out the dry bones and fly up the ledge until you start walking along the top of it. Continue going right whilst on top of the ledge until you stop moving. Press up to be transported to a room with a Whistle

Whistle 3- On World 2 after you have collected the Hammer from the Hammer Brothers go to the top right corner of the world map. Use the Hammer to break a rock leading to a secret passge. In here there is a Firs Brothers, beat them to get the Whistle

Get Unlimited Lives in World 3-4

Attract Lakitu to the pit underneath the Venus Fire Trap. Next, launch a Koopa shell between the two wooden blocks. Now, as Lakitu launches Spiny Eggs, the Koopa shell will instantly destroy them. Accumulate enough points, and soon you will receive infinite lives. (NOTE: The max amount of lives you can get is 999.)

Infinite Lives in World 2 Fortress

You need to be Raccoon Mario to do this. When you enter the World 2 Fortress, don't attack the first Dry Bones (the skeletal turtle) you see. Instead, lure it over to the other two Dry Bones a few screens ahead. Now, jump on the first one, and use the raccoon tail to flutter onto the next one, and then the final one. By then, the first one should be back on its feet. Keep repeating the process for infinite lives.

N-Spade Memory Game

The N-Spade Memory Game will appear on the world map every 80,000 points you score.

There are a select amount of layouts that the game will select from.
M=Mushroom
F=Fireflower
1=1-Up Chest
T=Ten Coins
2=Twenty Coins
S=Starman

MF2F1S
21MT1F
SMSMFS

FT1F1M
SM2SMT
SF2MFS

FS1F1M
TMFSMT
S22MFS

F2MS1F
1FTM2S
MTSMFS

FS1F2M
TM21MT
SFSMFS

MF2MTS
F1MT12
SFSMFS

1MTMFS
MTS22F
S1FMFS

MF1FSS
2SMT1F
2MTMFS

Treasure Ship

Use the following procedure to turn the Wandering Hammer Bros. into a Treasure Ship. Note that this only works on Worlds 1, 3, 5, and 6.

Get an amount of coins that is a mutiple of 11
Make the number in the tens place of your score the same as the number your using for the mutiple of 11
At the end of the stage before you reach the Wandering Hammer Bros., stop the timer on an even number

Here's an example:
33 coins
score: 1,430
timer: 98