posted by CroweLying (PHILLIPSBURG, NJ) Apr 29, 2006
Member since Sep 2005
gamers (83%) found this review helpful
In my gaming experience, the pinnacle of the Console SRPG is Final Fantasy Tactics. There was just a phenomenal amount in that game that worked. Suikoden Tactics shares many features with FFT - an isometric battle map, characters with adjustable skills and abilities, terrain adjustments to attack and defense, etc. Also, much as FFT rejected the 3D graphics of FF7 and FF8 in favor of 2D sprites, Suikoden Tactics uses Cel-shaded animation instead of polygon models.
So what works in ST? The combination attacks have a unique approach that plays up the relationships between various characters, though having to get the two characters in the right position to make effective use of their attack can be nothing short of a hassle. The music in ST, much like in Suikoden IV - to which this is a side-story - is beautiful and really carries the atmosphere of the story. The Battle System is decent, though it feels a bit unpolished, and sometimes it feels that the characters you get couldn't be less suited for their role in a given battle.
The weakest part of Suikoden Tactics would have to be the story, in my opinion. There's a trend in many Console or Japanese RPGs to have an underlying theme of "technology is the enemy". In Suikoden Tactics, you start off as a merry band of adventurers, looking to expose the horrors of the "Rune Weapon" technology that is apparently quite common. It has something to do with turning people into fish-monsters and divine ethereal beings forced into servitude. To be honest, it just didn't grab me, and after a dozen battles, I stopped playing. Your results may vary, however, and I recommend at least playing it.
Overall, a decent game with great music, a decent engine, and a silly story, despite the serious way it's presented.
gamers (69%) found this review helpful
This is probably the worst "tactics" style game I've ever played. Your characters are hopelessly weak and require hours of "free battle" leveling-up just to make the main storyline battles marginally competitive. This is made worse by the fact that in the first four or five hours of gameplay, I only managed to find one "free battle" area, so leveling up is incredibly boring and repetitive. But even after three hours of it, there are certain story battles that are, for all intents and purposes, rigged, because you're usually only allowed to use six or eight characters to battle 25 or more enemies.
And don't get me started on the element system. So lame. Basically, the ground can have an "element," and each character has element affinities and weaknesses. So you can either spend half your time setting up the elements and getting your characters into position to take advantage of them, in which case you're wasting time that could better be spent actually attacking your enemies, or you can ignore it, in which case the computer mercilessly beats the snot out of you.
Those are the major faults, but pretty much everything else about the game is well below par, too. The plot stinks, the dialogue is inane, badly implemented and badly voice-acted (if I had to listen to another character say "rune CANnons" one more time, as if there were no such thing as adjective stressing, I was going to shove a pencil in my ear), items and magic are too expensive (and are generally pretty useless anyway), and the skill system is generic and offers no character individuality whatsoever. Even the music is boring and monotonous.
I played this game for three days, but in hindsight, I should have sent it back after 30 minutes. If you want a tactics game, stick to FFT, which is pretty much the only one worth playing. But avoid THIS colossal waste of time at all costs.