Same Old, Same Old...
posted by MADDOG7 (PORTALES, NM) Nov 10, 2006
Member since Jun 2006
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I had a lot of mixed feelings about Ties That Bind. Though it may still have the great shoot em up game play that its predecessor did, there are still some issues that keep this game from greatness.
Like the previous game, the ending you get will depend on your actions throughout the course of the game. Also the same is that you can change into a monster when you kill enough enemies. What's new is that the way you played through the first game will have an effect on the beginning of the second game and your monster changes depending on your actions as you progress. Instead of taking place in a prison on an isolated island, Ties That Bind takes place in Baltimore. There's also a military/research organization called the Foundation that tries to study the creatures and also tries to capture Torque for study regarding the relationship between Torque and the monsters. You have a much wider arsenal of weapons to choose from this time around including machine guns, RPGs, grenade launchers, and a number of different types of pistols, sub machine guns, and shotguns. The graphics have also improved over the last game. Some of the monsters you encounter will be new and others are from the first Suffering. The only two major changes to game play are that you can only carry two weapons at a time (like Halo) and that the health system has changed. Instead of having a supply of up to nine health bottles that you can use at any time to heal like the first game, you heal automatically when you run into a health bottle. This is one of the biggest issues I have with the game. If your health is almost full and you want to conserve health bottles, you have to try to avoid picking them up. This can sometimes be difficult to do, especially if you're in the middle of combat. Overall, Ties That Bind doesn't do much to improve upon the first game, but if you liked the Suffering, then you will like The Suffering: Ties That Bind.
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